cocos-creator-dev

Writing Community
Fluxly profile Facts only: domain, agents, trust score, runtime, permissions and network
Domain
Writing
Compatible agents
  • Claude Code
  • Cursor
  • Cline
  • Codex
  • Windsurf
  • Gemini CLI
  • +20
Trust score
88 / 100 · community maintained
Author / version / license
@Dailiduzhou · no license declared
Token usage
Lean
Setup complexity
Guided setup
External API key
Not required
Operating systems
macOS · Linux · Windows
Runtime requirements
Node.js
Permissions
  • Read-only
  • Write / modify
  • Shell exec
Network behavior
Local-only
Install commands
26 variants

Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.

Heads up: 未限定 allowed-tools,默认拥有全部工具权限。

Output preview cocos-creator-dev.preview
---
name: cocos-creator-dev
description: Comprehensive Cocos Creator 3.x development guide covering TypeScript scripting, component syste…
category: writing
runtime: Node.js
---

# cocos-creator-dev output preview

## PART A: Task fit
- Use case: Comprehensive Cocos Creator 3.x development guide covering TypeScript scripting, component system, node hierarchy, scene management, resource loading, and event handling. Use this skill when: (1) Writing or debugging Cocos Creator 3.x TypeScript scripts, (2) Creating and managing components and their lifecycle, (3) Working with nodes, hierarchy, and scene organization, (4) Loading and managing game resources, (5) Implementing event systems and input handling, (6) Optimizing performance and memory in Cocos Creator projects, (7) Migrating from 2.x to 3.x versions.
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “Quick Start / Basic Component Template / Common Operations” and do not present inference as author intent.

## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “Comprehensive Cocos Creator 3.x development guide covering TypeScript scripting, component system, node hierarchy, scene management, resource loading, and event handling. Use this skill when: (1) Writing or debugging Cocos Creator 3.x TypeScript scripts, (2) Creating and managing components and their lifecycle, (3) Working with nodes, hierarchy, and scene organization, (4) Loading and managing game resources, (5) Implementing event systems and input handling, (6) Optimizing performance and memory in Cocos Creator projects, (7) Migrating from 2.x to 3.x versions”.
- **02** When the source has headings, the agent prioritizes “Quick Start / Basic Component Template / Common Operations” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files, run shell commands; mostly runs locally; usually needs no extra API key.

## Running Rules
- read files, write/modify files, run shell commands; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options.
Interpretation is structured for decision-making; original keeps the upstream SKILL.md unchanged.

Decide Fit First

  • Core job: Comprehensive Cocos Creator 3.x development guide covering TypeScript scripting, component system, node hierarchy, scene managem…
  • Best fit: Use it when the task has reusable inputs, steps, and validation criteria rather than a one-off answer.
  • Avoid forcing it: If the source lacks commands, platform support, or external-service evidence, keep those fields unknown instead of guessing.

Design Intent

  • Structure: The skill is organized around “Quick Start”, “Basic Component Template”, “Common Operations”, “Reference Documentation”, showing how the author expects the agent to judge fit, collect context, and produce verifiable output.
  • Trigger evidence: Prioritize the author’s wording around when to use it, what context to collect, and what output shape to produce.
  • Evidence boundary: Author text states facts, repository files prove commands and paths, and Fluxly only adds fit, limits, and usage judgment.

How To Use It

  • Inputs: Provide target material, scope, expected result, forbidden changes, and validation method.
  • Invocation: Name cocos-creator-dev directly; if the source includes slash commands, start with the command and then add task context.
  • Validation: Start small and check whether the result follows “Quick Start / Basic Component Template / Common Operations” before expanding.

Boundaries And Review

  • Dependencies: It usually needs no extra API key, so start with a small validation task.
  • Permissions: Declared permissions include read / write / shell-exec; ask the agent to state file, command, and rollback boundaries before acting.
  • Quality bar: A useful result names the deliverable, evidence, and next action. Generic prose means the task needs tighter context.

Discussion

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