godot-api
- Repo stars 3,329
- Author repo godogen
Godot API Lookup
This skill is a narrow reference tool. Keep answers targeted to the caller's question.
Do not list or enumerate ${GODOT_API_SKILL_DIR}/doc_api/ or ${GODOT_API_SKILL_DIR}/doc_source/. Those directories contain nearly a thousand files and listing them wastes context. Navigate through _common.md, _other.md, and the specific class file you actually need.
How to answer
- If you already know the class or likely class, search
${GODOT_API_SKILL_DIR}/doc_api/_common.mdand_other.mdfor the class name instead of reading the whole index files. - If the caller does not name a class, use
${GODOT_API_SKILL_DIR}/doc_api/_common.mdand_other.mdto identify likely candidates, then read only the relevant docs. - Read only the relevant
${GODOT_API_SKILL_DIR}/doc_api/{ClassName}.mdfile or files. - Return only what the caller needs:
- Specific question (for example, "how to detect collisions") -> return the relevant methods, signals, or patterns with short descriptions
- Full API request (for example, "full API for CharacterBody3D") -> return the whole class doc summary
C# syntax reference: ${GODOT_API_SKILL_DIR}/csharp.md — C# Godot syntax, patterns, and recipes. Read it when the caller asks about C# Godot syntax, idioms, or common patterns such as input handling, tweens, state machines, or signals.
Bootstrap if doc_api is empty:
bash ${GODOT_API_SKILL_DIR}/tools/ensure_doc_api.sh- Fluxly category
- Other
- Author-declared agents
- No explicit declaration found; this is not inferred or tested compatibility
- Static check
- 88 / 100 · heuristic scan, not runtime safety proof
- Author / version / license
- @htdt · no license declared
- Fluxly token estimate
- Lean
- Fluxly setup estimate
- Plug-and-play
- External API key
- No requirement detected
- Detected OS requirements
- Unspecified
- Runtime requirements
- Unspecified
- Detected file/system behavior
-
- Read-only
- Detected network behavior
- Local-only
- Install commands
- None (reference only)
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
The current SKILL.md does not define a fixed output example. If you already know the class or likely class, search ${GODOTAPISKILLDIR}/docapi/common.md and other.md for the class name instead of reading the whole index files. If the caller does not name a class, use ${GODOTAPISKILLDIR}/docapi/common.md and other.md to…
# Godot API Lookup
This skill is a narrow reference tool. Keep answers targeted to the caller's question.
Do not list or enumerate `${GODOT_API_SKILL_DIR}/doc_api/` or `${GODOT_API_SKILL_DIR}/doc_source/`. Those directories contain nearly a thousand files and listing them wastes context. Navigate through `_common.md`, `_other.md`, and the specific class file you actually need.
## How to answer
1. If you already know the class or likely class, search `${GODOT_API_SKILL_DIR}/doc_api/_common.md` and `_other.md` for the class name instead of reading the whole index files.
2. If the caller does not name a class, use `${GODOT_API_SKILL_DIR}/doc_api/_common.md` and `_other.md` to identify likely candidates, then read only the relevant docs.
3. Read only the relevant `${GODOT_API_SKILL_DIR}/doc_api/{ClassName}.md` file or files.
4. Return only what the caller needs:
- **Specific question** (for example, "how to detect collisions") -> return the relevant methods, signals, or patterns with short descriptions
- **Full API request** (for example, "full API for CharacterBody3D") -> return the whole class doc summary
**C# syntax reference:** `${GODOT_API_SKILL_DIR}/csharp.md` — C# Godot syntax, patterns, and recipes. Read it when the caller asks about C# Godot syntax, idioms, or common patterns such as input handling, tweens, state machines, or signals.
Bootstrap if `doc_api` is empty:
```bash
bash ${GODOT_API_SKILL_DIR}/tools/ensure_doc_api.sh
``` Author text anchors workflow facts; Fluxly only indexes current sections, terms, files, and commands.
sections -> How to answer
terms -> Specific question · Full API request · C syntax reference · This skill is a narrow reference tool. · Do not list or enumerate ${GODOTAPISKILLDIR}/docapi/ or ${GODOTAPISKILLDIR}/docsource/. · C syntax reference: ${GODOTAPISKILLDIR}/csharp.md — C Godot syntax, patterns, and recipes.
files/cmd -> ${GODOTAPISKILLDIR}/docapi/ · ${GODOTAPISKILLDIR}/docsource/ · common.md · other.md · ${GODOTAPISKILLDIR}/docapi/common.md · ${GODOTAPISKILLDIR}/docapi/{ClassName}.md · ${GODOTAPISKILLDIR}/csharp.md · docapi
body sha256 -> 61249a318f0f
Decide Fit First
Design Intent
How To Use It
Boundaries And Review