skill-authoring
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- Author repo mateclaw
Authoring MateClaw Skills
Overview
A skill is a SKILL.md file — YAML frontmatter plus a markdown body of reusable instructions. There are two places a SKILL.md can live, and they have different creation paths:
- Builtin (in-repo):
mateclaw-server/src/main/resources/skills/<name>/SKILL.md— committed, shipped inside the server JAR. On every startupBuiltinSkillSeedServicescansclasspath*:skills/*/SKILL.md, parses each frontmatter, and upserts a row intomate_skillkeyed byname. The SKILL.md is the single source of truth — no SQL seed entry is required. - Custom (runtime): created by an agent or user through the
skill_managetool. Stored as amate_skillrow withskill_type=customand exported to the workspace at~/.mateclaw/skills/<name>/. Not committed; lives per-installation.
This skill covers both. Note that skill_manage does NOT write into the in-repo skills/ tree — builtin skills are authored by writing the file directly and restarting.
When to Use
- You're adding a reusable workflow that should ship with MateClaw → builtin.
- You're editing an existing builtin skill under
mateclaw-server/src/main/resources/skills/. - An agent finished a complex task and wants to persist the approach → custom, via
skill_manage. - You're reviewing a SKILL.md for correct frontmatter and structure.
Don't use for: recording a one-off tip discovered while using a skill (that belongs in record_lesson / a per-skill LESSONS.md) or cross-skill memory notes (remember). This skill is about writing the skill document itself.
Required Frontmatter
The frontmatter is parsed by SkillFrontmatterParser: a regex (^---\s*\n(.*?)\n---\s*\n(.*)$) splits the fenced block, then SnakeYAML loads it as a mapping. Hard requirements:
- Starts with
---as the first bytes — no leading blank line, no BOM. - A closing
---line follows, then the body. The body must be non-empty. - The block between the fences parses as a YAML mapping.
nameis present — it is the upsert key.BuiltinSkillSeedServiceskips any SKILL.md with noname.descriptionis present — a single line.
If the frontmatter regex fails to match, the parser treats the whole file as body with an empty name, and a builtin skill is silently skipped at seed time. A loadable skill ALWAYS has well-formed frontmatter.
Size & Naming Limits
- Skill content: ≤ 100,000 chars (
MAX_CONTENT_CHARS, ~25k tokens) — enforced byskill_managefor custom skills. Builtin skills aren't hard-checked but should obey the same ceiling. - Name: must match
^[a-z0-9][a-z0-9._-]{0,63}$— lowercase letters and digits plus-_., starting with a letter or digit, ≤ 64 chars.skill_managelowercases the name before validating. - Description: keep it to one line. Peer skills run 40-70 chars — a tight trigger phrase, not a paragraph.
- Peer skills in
resources/skills/sit at 6-15k chars. Aim for that range; past ~20k, split detail intoreferences/*.md.
Peer-Matched Frontmatter
Every shipped skill follows this shape:
---
name: my-skill-name
description: 'One line: what it does and when it fires.'
version: 1.0.0
tags:
- short
- descriptive
- tags
author: ported
---
Fields BuiltinSkillSeedService projects onto the mate_skill row:
| Field | Effect | Default if absent |
|---|---|---|
name |
upsert key, skill identity | — (required) |
description |
shown in skill lists | empty |
version |
mate_skill.version |
1.0.0 |
icon |
emoji, or a /skill-assets/... path |
🛠️ |
author |
attribution | MateClaw |
tags |
YAML list or CSV string | skill name |
nameZh / nameEn |
bilingual display names | none |
optional: true |
seeds the skill disabled — user opts in from the Skills page | false (enabled) |
dependencies.tools |
required tool ids → config_json.requiredTools |
none |
platforms |
e.g. [linux, macos, windows] |
none |
version / author / tags are not validator-enforced, but every peer carries them — omitting makes the skill look half-finished. Use optional: true for heavyweight skills (paid CLI dependencies, external OAuth, niche integrations) so they ship dark and the user activates them deliberately.
Skill Structure
Shipped skills follow roughly:
# <Title>
## Overview — one or two paragraphs: what and why.
## When to Use — bulleted triggers, plus a "Don't use for:" counter-trigger.
## <Topic sections> — quick-reference tables, exact commands, concrete recipes
(mvn test, paths under mateclaw-server/, etc.).
## Common Pitfalls — numbered mistakes paired with their fixes.
## Verification Checklist — checkbox list of post-action checks.
Not every section is mandatory, but Overview + When to Use + an actionable body + Common Pitfalls is the minimum for the skill to read like a peer.
Directory Placement
mateclaw-server/src/main/resources/skills/<skill-name>/SKILL.md
The skills/ tree is flat — no category subdirectories. The seed glob classpath*:skills/*/SKILL.md matches exactly one level deep, so a skill nested under a category directory would never be scanned. The directory name SHOULD equal the frontmatter name. Supporting files go in references/ and scripts/ subdirectories (see below).
Builtin Workflow (in-repo)
- Survey peers:
ls mateclaw-server/src/main/resources/skills/and read 2-3 SKILL.md files close to your topic — match tone and structure. - Create
skills/<name>/SKILL.mdwith the file tools. - Validate that the frontmatter parses — see the checklist below.
- Restart the server.
BuiltinSkillSeedServiceseeds the new row only at startup; a running server will not see it. The service also skips re-seeding when no SKILL.md's size/mtime changed, so rebuilding the JAR is what makes a change land. - Commit the new
skills/<name>/directory. No SQL seed change is needed — the SKILL.md is the source of truth and obsoletes per-skillINSERT INTO mate_skill.
Custom Workflow (skill_manage)
Agents and users create runtime skills with the skill_manage tool — actions create | edit | patch | delete:
create— a new skill from full SKILL.md content. Rejects a duplicate name.edit— a full-content rewrite of a custom skill.patch— find-and-replace one section (oldText→newText).delete— uninstall (logical delete plus workspace archive).
Notes:
- Every write is security-scanned (
SkillSecurityService) before saving — dangerous patterns are rejected with the reason. Builtin SKILL.md files are NOT scanned; they are trusted committed source. edit/patch/deleterefuse builtin skills ("cannot edit builtin skill"). To change a builtin skill, edit the resource file and restart.- A custom skill is live immediately — the tool re-runs the resolver pipeline — so no restart is needed.
Supporting Files
Beyond SKILL.md, a skill directory may carry:
references/*.md— long-form material the body links to. Use this to keep SKILL.md under ~20k chars.scripts/*— executable helpers a skill invokes.templates/,assets/— used by some bundled skills (HTML templates, images, etc.).
SkillFileAccessPolicy only resolves runtime paths under references/ and scripts/, and rejects .. traversal or absolute paths — keep runtime-read files in those two directories.
Common Pitfalls
- Leading whitespace before
---. The frontmatter regex anchors on^---; a blank line or BOM makes the whole file parse as body with an emptyname, and a builtin skill is silently skipped. - Expecting a running server to see a new builtin skill.
BuiltinSkillSeedServiceseeds only at startup. Restart — or, for a quick iteration, create a custom skill viaskill_manage, which is live immediately. - Trying to
skill_manage edita builtin skill. It is refused. Builtin skills are committed source — edit the file and restart. - Adding an
INSERT INTO mate_skillfor a new builtin skill. Unnecessary and discouraged — the SKILL.md is the source of truth and the seed service upserts byname. - Generic description. "Debug things" is weak. A peer description names the trigger — "4-phase root cause debugging: understand bugs before fixing." beats "Debug things."
- Naming an external project or internal RFC in the skill body. Describe the function objectively. Shipped content states what it does, not where the idea came from —
author: portedis the neutral attribution for an adapted skill. - Skill content over 100k chars.
skill_managerejects it outright; split detail intoreferences/. - Mismatched directory and
name. The upsert keys on the frontmattername, but a directory that disagrees confuses everyone reading the tree. Keep them equal.
Verification Checklist
- File at
mateclaw-server/src/main/resources/skills/<name>/SKILL.md(builtin); the directory name equals the frontmattername - Frontmatter starts at byte 0 with
---, closes with a---line, and the body is non-empty -
namematches^[a-z0-9][a-z0-9._-]{0,63}$;descriptionis a single line -
version,tags,authorpresent (peer-matched shape) - Total file ≤ 100,000 chars (aim 6-15k; split into
references/past ~20k) - Structure:
# Title→## Overview→## When to Use→ actionable body →## Common Pitfalls→## Verification Checklist - No external project names or RFC numbers in the body
- Builtin: server restarted so
BuiltinSkillSeedServiceseeds the row; the newskills/<name>/directory is committed - Custom: created via
skill_manage, security scan reported PASSED
- Fluxly category
- Other
- Author-declared agents
- No explicit declaration found; this is not inferred or tested compatibility
- Static check
- 92 / 100 · heuristic scan, not runtime safety proof
- Author / version / license
- @matevip · v1.0.0 · no license declared
- Fluxly token estimate
- Lean
- Fluxly setup estimate
- Guided setup
- External API key
- No requirement detected
- Detected OS requirements
- macOS · Linux · Windows
- Runtime requirements
- Unspecified
- Detected file/system behavior
-
- Read-only
- Write / modify
- Shell exec
- Detected network behavior
- Local-only
- Install commands
- None (reference only)
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
The current SKILL.md does not define a fixed output example. A skill is a SKILL.md file — YAML frontmatter plus a markdown body of reusable instructions. There are two places a SKILL.md can live, and they have different creation paths: Builtin (in-repo): mateclaw-server/src/main/resources/skills/<name>/SKILL.md —…
You're adding a reusable workflow that should ship with MateClaw → builtin. You're editing an existing builtin skill under mateclaw-server/src/main/resources/skills/. An agent finished a complex task and wants to persist the approach → custom, via skillmanage.
The frontmatter is parsed by SkillFrontmatterParser: a regex (^---\s\n(.?)\n---\s\n(.)$) splits the fenced block, then SnakeYAML loads it as a mapping. Hard requirements: Starts with --- as the first bytes — no leading blank line, no BOM.
Skill content: ≤ 100,000 chars (MAXCONTENTCHARS, ~25k tokens) — enforced by skillmanage for custom skills. Builtin skills aren't hard-checked but should obey the same ceiling. Name: must match ^[a-z0-9][a-z0-9.-]{0,63}$ — lowercase letters and digits plus - .,…
Every shipped skill follows this shape: Fields BuiltinSkillSeedService projects onto the mateskill row: Field · Effect · Default if absent
Shipped skills follow roughly:
# Authoring MateClaw Skills
## Overview
A skill is a `SKILL.md` file — YAML frontmatter plus a markdown body of reusable instructions. There are two places a SKILL.md can live, and they have different creation paths:
1. **Builtin (in-repo):** `mateclaw-server/src/main/resources/skills/<name>/SKILL.md` — committed, shipped inside the server JAR. On every startup `BuiltinSkillSeedService` scans `classpath*:skills/*/SKILL.md`, parses each frontmatter, and upserts a row into `mate_skill` keyed by `name`. The SKILL.md is the single source of truth — no SQL seed entry is required.
2. **Custom (runtime):** created by an agent or user through the `skill_manage` tool. Stored as a `mate_skill` row with `skill_type=custom` and exported to the workspace at `~/.mateclaw/skills/<name>/`. Not committed; lives per-installation.
This skill covers both. Note that `skill_manage` does NOT write into the in-repo `skills/` tree — builtin skills are authored by writing the file directly and restarting.
## When to Use
- You're adding a reusable workflow that should ship with MateClaw → builtin.
- You're editing an existing builtin skill under `mateclaw-server/src/main/resources/skills/`.
- An agent finished a complex task and wants to persist the approach → custom, via `skill_manage`.
- You're reviewing a SKILL.md for correct frontmatter and structure.
**Don't use for:** recording a one-off tip discovered while *using* a skill (that belongs in `record_lesson` / a per-skill LESSONS.md) or cross-skill memory notes (`remember`). This skill is about writing the skill document itself.
## Required Frontmatter
The frontmatter is parsed by `SkillFrontmatterParser`: a regex (`^---\s*\n(.*?)\n---\s*\n(.*)$`) splits the fenced block, then SnakeYAML loads it as a mapping. Hard requirements:
… Author text anchors workflow facts; Fluxly only indexes current sections, terms, files, and commands.
sections -> Overview → When to Use → Required Frontmatter → Size & Naming Limits → Peer-Matched Frontmatter → Skill Structure
terms -> Builtin (in-repo) · Custom (runtime) · Don't use for · first bytes · Skill content · Name · Description · Peer skills
files/cmd -> mateclaw-server/src/main/resources/skills/<name>/SKILL.md · BuiltinSkillSeedService · classpath:skills//SKILL.md · mateskill · name · skillmanage · skilltype=custom · ~/.mateclaw/skills/<name>/
body sha256 -> 5fb311b0b5a0
Decide Fit First
Design Intent
How To Use It
Boundaries And Review