design-system-patterns
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- 88 / 100 · community maintained
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- @wshobson · no license declared
- Token usage
- Lean
- Setup complexity
- Plug-and-play
- External API key
- Not required
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- Unspecified (assume cross-platform)
- Runtime requirements
- No special requirements
- Permissions
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- Read-only
- Write / modify
- Network behavior
- Local-only
- Install commands
- 26 variants
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: design-system-patterns
description: Build scalable design systems with design tokens, theming infrastructure, and component architec…
category: design
runtime: no special runtime
---
# design-system-patterns output preview
## PART A: Task fit
- Use case: Build scalable design systems with design tokens, theming infrastructure, and component architecture patterns. Use when creating design tokens, implementing theme switching, building component libraries, or establishing design system foundations..
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “When to Use This Skill / Core Capabilities / 1. Design Tokens” and do not present inference as author intent.
## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “Build scalable design systems with design tokens, theming infrastructure, and component architecture patterns. Use when creating design tokens, implementing theme switching, building component libraries, or establishing design system foundations.”.
- **02** When the source has headings, the agent prioritizes “When to Use This Skill / Core Capabilities / 1. Design Tokens” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files; mostly runs locally; usually needs no extra API key.
## Running Rules
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options. The source does not require a stable slash command. After installation, invoke the skill by name and describe the task.
Name target files or source material, expected output, forbidden changes, and whether network or shell access is allowed. Permission fingerprint: read files, write/modify files.
Start with a small task and check whether the result follows “When to Use This Skill / Core Capabilities / 1. Design Tokens”. Inspect diffs, logs, previews, or tests before expanding scope.
Confirm the final output includes a concrete result, evidence, and next action. If it stays generic, tighten inputs, boundaries, and acceptance criteria.
---
name: design-system-patterns
description: Build scalable design systems with design tokens, theming infrastructure, and component architec…
category: design
source: wshobson/agents
---
# design-system-patterns
## When to use
- Build scalable design systems with design tokens, theming infrastructure, and component architecture patterns. Use whe…
- Use it when the task has clear inputs, repeatable steps, and validation criteria.
## What to provide
- Target material, scope, expected result, and forbidden changes.
- Whether network, commands, file writes, or external services are allowed.
## Execution rules
- Organize steps around “When to Use This Skill / Core Capabilities / 1. Design Tokens” and keep inference separate from source facts.
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding the task.
## Output requirements
- Return the deliverable, key evidence, validation method, and next action.
- Mark missing information as unknown; do not invent commands, platforms, or dependencies. The author source anchors workflow facts; repository files anchor sources and commands; Fluxly only adds fit, limitations, and quality judgment.
skill "design-system-patterns" {
input -> user goal + target files + boundaries + acceptance criteria
context -> When to Use This Skill / Core Capabilities / 1. Design Tokens
rules -> SKILL.md triggers / order / output contract
runtime -> no special runtime | read files, write/modify files | mostly runs locally
guardrails -> usually needs no extra API key + small-sample validation + diff/log review
output -> copyable result + checklist + next iteration
} Design System Patterns
Master design system architecture to create consistent, maintainable, and scalable UI foundations across web and mobile applications.
When to Use This Skill
- Creating design tokens for colors, typography, spacing, and shadows
- Implementing light/dark theme switching with CSS custom properties
- Building multi-brand theming systems
- Architecting component libraries with consistent APIs
- Establishing design-to-code workflows with Figma tokens
- Creating semantic token hierarchies (primitive, semantic, component)
- Setting up design system documentation and guidelines
Core Capabilities
1. Design Tokens
- Primitive tokens (raw values: colors, sizes, fonts)
- Semantic tokens (contextual meaning: text-primary, surface-elevated)
- Component tokens (specific usage: button-bg, card-border)
- Token naming conventions and organization
- Multi-platform token generation (CSS, iOS, Android)
2. Theming Infrastructure
- CSS custom properties architecture
- Theme context providers in React
- Dynamic theme switching
- System preference detection (prefers-color-scheme)
- Persistent theme storage
- Reduced motion and high contrast modes
3. Component Architecture
- Compound component patterns
- Polymorphic components (as prop)
- Variant and size systems
- Slot-based composition
- Headless UI patterns
- Style props and responsive variants
4. Token Pipeline
- Figma to code synchronization
- Style Dictionary configuration
- Token transformation and formatting
- CI/CD integration for token updates
Quick Start
// Design tokens with CSS custom properties
const tokens = {
colors: {
// Primitive tokens
gray: {
50: "#fafafa",
100: "#f5f5f5",
900: "#171717",
},
blue: {
500: "#3b82f6",
600: "#2563eb",
},
},
// Semantic tokens (reference primitives)
semantic: {
light: {
"text-primary": "var(--color-gray-900)",
"text-secondary": "var(--color-gray-600)",
"surface-default": "var(--color-white)",
"surface-elevated": "var(--color-gray-50)",
"border-default": "var(--color-gray-200)",
"interactive-primary": "var(--color-blue-500)",
},
dark: {
"text-primary": "var(--color-gray-50)",
"text-secondary": "var(--color-gray-400)",
"surface-default": "var(--color-gray-900)",
"surface-elevated": "var(--color-gray-800)",
"border-default": "var(--color-gray-700)",
"interactive-primary": "var(--color-blue-400)",
},
},
};
Detailed patterns and worked examples
Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
Best Practices
- Name Tokens by Purpose: Use semantic names (text-primary) not visual descriptions (dark-gray)
- Maintain Token Hierarchy: Primitives > Semantic > Component tokens
- Document Token Usage: Include usage guidelines with token definitions
- Version Tokens: Treat token changes as API changes with semver
- Test Theme Combinations: Verify all themes work with all components
- Automate Token Pipeline: CI/CD for Figma-to-code synchronization
- Provide Migration Paths: Deprecate tokens gradually with clear alternatives
Common Issues
- Token Sprawl: Too many tokens without clear hierarchy
- Inconsistent Naming: Mixed conventions (camelCase vs kebab-case)
- Missing Dark Mode: Tokens that don't adapt to theme changes
- Hardcoded Values: Using raw values instead of tokens
- Circular References: Tokens referencing each other in loops
- Platform Gaps: Tokens missing for some platforms (web but not mobile)
Decide Fit First
Design Intent
How To Use It
Boundaries And Review