数据库测试
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- 作者更新于 2026年4月16日 02:05
- 作者仓库 dotnet-skills
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- 是否需要外部 API Key
- 不需要
- 兼容的系统
- macOS · Linux · Windows
- 底层运行要求
- Node.js
- 文件与系统权限
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- 26 条
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: akka-net-best-practices
description: Critical Akka.NET best practices including EventStream vs DistributedPubSub, supervision strateg…
category: 通用
runtime: Node.js
---
# akka-net-best-practices 输出预览
## PART A: 任务判断
- 适用问题:通用任务拆解、检查和交付。
- 输入要求:目标材料、限制条件、期望输出和验收方式。
- 证据边界:围绕“When to Use This Skill / Reference Files / 1. EventStream vs DistributedPubSub”读取原文规则,不把推断写成作者承诺。
## PART B: 执行结果
- **01** 任务判断:确认你的需求是否属于通用任务拆解、检查和交付,并标出输入、限制和预期结果。
- **02** 执行计划:优先按“When to Use This Skill / Reference Files / 1. EventStream vs DistributedPubSub”拆成步骤,说明每一步会读取什么、修改什么、产出什么。
- **03** 交付结果:给出可复制的命令、文件改动、检查清单或内容草稿,并说明如何继续迭代。
- **04** 风险边界:结合 读取文件、写入/修改文件、执行终端命令、会按任务需要访问外部网络、通常不需要额外 API Key 给出执行前确认项。
## Running Rules
- 读取文件、写入/修改文件、执行终端命令;会按任务需要访问外部网络;通常不需要额外 API Key。
- 先小样例验证,再放大到真实任务。
- 交付时同时给结果、检查口径和下一步迭代建议。 原文没有稳定的斜杠命令要求。安装验证后通常全局生效,直接在对话里点名这个 Skill 并描述任务即可。
告诉 Agent 目标文件或材料、期望结果、不可改范围、是否允许联网或执行命令。本 Skill 的权限画像是:读取文件、写入/修改文件、执行终端命令。
先用一个小任务确认它会围绕“When to Use This Skill / Reference Files / 1. EventStream vs DistributedPubSub”工作;涉及文件或命令时,先看 diff、日志、预览或测试结果。
检查最终产物是否包含明确结果、必要证据和下一步动作;如果输出泛泛而谈,就补充输入、边界和验收标准后重跑。
---
name: akka-net-best-practices
description: Critical Akka.NET best practices including EventStream vs DistributedPubSub, supervision strateg…
category: 通用
source: Aaronontheweb/dotnet-skills
---
# akka-net-best-practices
## 什么时候使用
- 避免 Akka.NET 集群通信和监督策略踩坑 指导选择 EventStream、DistributedPubSub、Props、DependencyResolver 适合设计 Actor 通信、错误处理、工作分发和可测试集群抽象 涵盖…
- 面向通用任务拆解、检查和交付,优先处理能明确输入、步骤和验收标准的工作。
## 需要提供什么
- 目标材料、目录范围、期望结果和不可改动内容。
- 是否允许联网、执行命令、读写文件或调用外部服务。
## 执行规则
- 围绕「When to Use This Skill / Reference Files / 1. EventStream vs DistributedPubSub」组织步骤,不把推断写成作者事实。
- 读取文件、写入/修改文件、执行终端命令;会按任务需要访问外部网络;通常不需要额外 API Key。
- 先跑小样例,确认结果可检查后再扩大任务范围。
## 输出要求
- 给出最终产物、关键证据、验证方式和下一步动作。
- 信息不足时标记 unknown,不编造命令、平台或依赖。 作者原文负责流程事实;仓库文件负责来源和命令;流狐只补充适用场景、限制和质量判断。
skill "akka-net-best-practices" {
输入层 -> 用户目标 + 目标文件 + 禁止范围 + 验收标准
上下文层 -> When to Use This Skill / Reference Files / 1. EventStream vs DistributedPubSub
规则层 -> SKILL.md 触发条件 / 执行顺序 / 输出格式
运行层 -> Node.js | 读取文件、写入/修改文件、执行终端命令 | 会按任务需要访问外部网络
安全层 -> 通常不需要额外 API Key + 小任务验证 + diff / 日志复核
输出层 -> 可复制结果 + 检查清单 + 下一步迭代
} Akka.NET Best Practices
When to Use This Skill
Use this skill when:
- Designing actor communication patterns
- Deciding between EventStream and DistributedPubSub
- Implementing error handling in actors
- Understanding supervision strategies
- Choosing between Props patterns and DependencyResolver
- Designing work distribution across nodes
- Creating testable actor systems that can run with or without cluster infrastructure
- Abstracting over Cluster Sharding for local testing scenarios
Reference Files
- work-distribution-patterns.md: Database queues, Akka.Streams throttling, outbox pattern
- cluster-local-abstractions.md: GenericChildPerEntityParent, IPubSubMediator, execution mode wiring
- async-cancellation-patterns.md: Actor-scoped CancellationToken, linked CTS, timeout handling
1. EventStream vs DistributedPubSub
Critical: EventStream is LOCAL ONLY
Context.System.EventStream is local to a single ActorSystem process. It does NOT work across cluster nodes.
// BAD: This only works on a single server
// When you add a second server, subscribers on server 2 won't receive events from server 1
Context.System.EventStream.Subscribe(Self, typeof(PostCreated));
Context.System.EventStream.Publish(new PostCreated(postId, authorId));
When EventStream is appropriate:
- Logging and diagnostics within a single process
- Local event bus for truly single-process applications
- Development/testing scenarios
Use DistributedPubSub for Multi-Node
For events that must reach actors across multiple cluster nodes, use Akka.Cluster.Tools.PublishSubscribe:
using Akka.Cluster.Tools.PublishSubscribe;
public class TimelineUpdatePublisher : ReceiveActor
{
private readonly IActorRef _mediator;
public TimelineUpdatePublisher()
{
// Get the DistributedPubSub mediator
_mediator = DistributedPubSub.Get(Context.System).Mediator;
Receive<PublishTimelineUpdate>(msg =>
{
// Publish to a topic - reaches all subscribers across all nodes
_mediator.Tell(new Publish($"timeline:{msg.UserId}", msg.Update));
});
}
}
Akka.Hosting Configuration for DistributedPubSub
builder.WithDistributedPubSub(role: null); // Available on all roles, or specify a role
Topic Design Patterns
| Pattern | Topic Format | Use Case |
|---|---|---|
| Per-user | timeline:{userId} |
Timeline updates, notifications |
| Per-entity | post:{postId} |
Post engagement updates |
| Broadcast | system:announcements |
System-wide notifications |
| Role-based | workers:rss-poller |
Work distribution |
2. Supervision Strategies
Key Clarification: Supervision is for CHILDREN
A supervision strategy defined on an actor dictates how that actor supervises its children, NOT how the actor itself is supervised.
public class ParentActor : ReceiveActor
{
// This strategy applies to children of ParentActor, NOT to ParentActor itself
protected override SupervisorStrategy SupervisorStrategy()
{
return new OneForOneStrategy(
maxNrOfRetries: 10,
withinTimeRange: TimeSpan.FromSeconds(30),
decider: ex => ex switch
{
ArithmeticException => Directive.Resume,
NullReferenceException => Directive.Restart,
ArgumentException => Directive.Stop,
_ => Directive.Escalate
});
}
}
Default Supervision Strategy
The default OneForOneStrategy already includes rate limiting:
- 10 restarts within 1 second = actor is permanently stopped
- This prevents infinite restart loops
You rarely need a custom strategy unless you have specific requirements.
When to Define Custom Supervision
Good reasons:
- Actor throws exceptions indicating irrecoverable state corruption -> Restart
- Actor throws exceptions that should NOT cause restart (expected failures) -> Resume
- Child failures should affect siblings -> Use
AllForOneStrategy - Need different retry limits than the default
Bad reasons:
- "Just to be safe" - the default is already safe
- Don't understand what the actor does - understand it first
3. Error Handling: Supervision vs Try-Catch
When to Use Try-Catch (Most Cases)
Use try-catch when:
- The failure is expected (network timeout, invalid input, external service down)
- You know exactly why the exception occurred
- You can handle it gracefully (retry, return error response, log and continue)
- Restarting would not help (same error would occur again)
public class RssFeedPollerActor : ReceiveActor
{
public RssFeedPollerActor()
{
ReceiveAsync<PollFeed>(async msg =>
{
try
{
var feed = await _httpClient.GetStringAsync(msg.FeedUrl);
var items = ParseFeed(feed);
// Process items...
}
catch (HttpRequestException ex)
{
// Expected failure - log and schedule retry
_log.Warning("Feed {Url} unavailable: {Error}", msg.FeedUrl, ex.Message);
Context.System.Scheduler.ScheduleTellOnce(
TimeSpan.FromMinutes(5), Self, msg, Self);
}
catch (XmlException ex)
{
// Invalid feed format - log and mark as bad
_log.Error("Feed {Url} has invalid format: {Error}", msg.FeedUrl, ex.Message);
Sender.Tell(new FeedPollResult.InvalidFormat(msg.FeedUrl));
}
});
}
}
When to Let Supervision Handle It
Let exceptions propagate (trigger supervision) when:
- You have no idea why the exception occurred
- The actor's state might be corrupt
- A restart would help (fresh state, reconnect resources)
- It's a programming error (NullReferenceException, InvalidOperationException from bad logic)
Anti-Pattern: Swallowing Unknown Exceptions
// BAD: Swallowing exceptions hides problems
catch (Exception ex)
{
_log.Error(ex, "Error processing work");
// Actor continues with potentially corrupt state
}
// GOOD: Handle known exceptions, let unknown ones propagate
catch (HttpRequestException ex)
{
// Known, expected failure - handle gracefully
_log.Warning("HTTP request failed: {Error}", ex.Message);
Sender.Tell(new WorkResult.TransientFailure());
}
// Unknown exceptions propagate to supervision
4. Props vs DependencyResolver
When to Use Plain Props
Use Props.Create() when:
- Actor doesn't need
IServiceProviderorIRequiredActor<T> - All dependencies can be passed via constructor
- Actor is simple and self-contained
// Simple actor with no DI needs
public static Props Props(PostId postId, IPostWriteStore store)
=> Akka.Actor.Props.Create(() => new PostEngagementActor(postId, store));
When to Use DependencyResolver
Use resolver.Props<T>() when:
- Actor needs
IServiceProviderto create scoped services - Actor uses
IRequiredActor<T>to get references to other actors - Actor has many dependencies that are already in DI container
// Registration with DI
builder.WithActors((system, registry, resolver) =>
{
var actor = system.ActorOf(resolver.Props<OrderProcessorActor>(), "order-processor");
registry.Register<OrderProcessorActor>(actor);
});
Remote Deployment Considerations
You almost never need remote deployment. If you're not doing remote deployment (and you probably aren't):
Props.Create(() => new Actor(...))with closures is fine- The "serialization issue" warning doesn't apply
For most applications, use cluster sharding instead of remote deployment - it handles distribution automatically.
5. Work Distribution Patterns
When you have many background jobs (RSS feeds, email sending, etc.), don't process them all at once - this causes thundering herd problems.
Three patterns to solve this:
- Database-Driven Work Queue - Use
FOR UPDATE SKIP LOCKEDfor natural cross-node distribution - Akka.Streams Rate Limiting - Throttle processing within a single node
- Durable Queue (Outbox Pattern) - Database-backed outbox for reliable processing
See work-distribution-patterns.md for full code samples.
6. Common Mistakes Summary
| Mistake | Why It's Wrong | Fix |
|---|---|---|
| Using EventStream for cross-node pub/sub | EventStream is local only | Use DistributedPubSub |
| Defining supervision to "protect" an actor | Supervision protects children | Understand the hierarchy |
| Catching all exceptions | Hides bugs, corrupts state | Only catch expected errors |
| Always using DependencyResolver | Adds unnecessary complexity | Use plain Props when possible |
| Processing all background jobs at once | Thundering herd, resource exhaustion | Use database queue + rate limiting |
| Throwing exceptions for expected failures | Triggers unnecessary restarts | Return result types, use messaging |
7. Quick Reference
Communication Pattern Decision Tree
Need to communicate between actors?
├── Same process only? -> EventStream is fine
├── Across cluster nodes?
│ ├── Point-to-point? -> Use ActorSelection or known IActorRef
│ └── Pub/sub? -> Use DistributedPubSub
└── Fire-and-forget to external system? -> Consider outbox pattern
Error Handling Decision Tree
Exception occurred in actor?
├── Expected failure (HTTP timeout, invalid input)?
│ └── Try-catch, handle gracefully, continue
├── State might be corrupt?
│ └── Let supervision restart
├── Unknown cause?
│ └── Let supervision restart
└── Programming error (null ref, bad logic)?
└── Let supervision restart, fix the bug
Props Decision Tree
Creating actor Props?
├── Actor needs IServiceProvider?
│ └── Use resolver.Props<T>()
├── Actor needs IRequiredActor<T>?
│ └── Use resolver.Props<T>()
├── Simple actor with constructor params?
│ └── Use Props.Create(() => new Actor(...))
└── Remote deployment needed?
└── Probably not - use cluster sharding instead
8. Cluster/Local Mode Abstractions
For applications that need to run both in clustered production and local/test environments, use abstraction patterns to toggle between implementations:
AkkaExecutionModeenum - Controls which implementations are used (LocalTest vs Clustered)GenericChildPerEntityParent- Mimics sharding behavior locally using the sameIMessageExtractorIPubSubMediator- Abstracts DistributedPubSub for swappable local/cluster implementations
See cluster-local-abstractions.md for complete implementation code.
9. Actor Logging
Use ILoggingAdapter, Not ILogger
In actors, use ILoggingAdapter from Context.GetLogger() instead of DI-injected ILogger<T>:
public class MyActor : ReceiveActor
{
private readonly ILoggingAdapter _log = Context.GetLogger();
public MyActor()
{
Receive<MyMessage>(msg =>
{
_log.Info("Processing message for user {UserId}", msg.UserId);
_log.Error(ex, "Failed to process {MessageType}", msg.GetType().Name);
});
}
}
Why ILoggingAdapter:
- Integrates with Akka's logging pipeline and supervision
- Supports semantic/structured logging as of v1.5.57
- Method names:
Info(),Debug(),Warning(),Error()(notLog*variants) - No DI required - obtained directly from actor context
Don't inject ILogger
Semantic Logging (v1.5.57+)
// Named placeholders for better log aggregation and querying
_log.Info("Order {OrderId} processed for customer {CustomerId}", order.Id, order.CustomerId);
// Prefer named placeholders over positional
// Good: {OrderId}, {CustomerId}
// Avoid: {0}, {1}
10. Managing Async Operations with CancellationToken
When actors launch async operations via PipeTo, those operations can outlive the actor if not properly managed. Key practices:
- Actor CTS in PostStop - Always cancel and dispose in
PostStop() - New CTS per operation - Cancel previous before starting new work
- Pass token everywhere - EF Core queries, HTTP calls, etc.
- Linked CTS for timeouts - External calls get short timeouts to prevent hanging
- Graceful handling - Distinguish timeout vs shutdown in catch blocks
See async-cancellation-patterns.md for complete implementation code.
先判断是否适合
作者设计意图
作者的方法与取舍
边界和复核