文档测试
- 作者仓库星标 0
- 作者更新于 实时读取
- 作者仓库 skills-registry
- 领域
- 文档
- 兼容 Agent
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- 信任分
- 88 / 100 · 社区维护
- 作者 / 版本 / 许可
- @tomevault-io · 未声明 license
- Token 消耗评级
- 低消耗
- 接入复杂程度
- 即装即用
- 是否需要外部 API Key
- 不需要
- 兼容的系统
- 未声明(默认跨平台)
- 底层运行要求
- 无特殊要求
- 文件与系统权限
-
- 只读
- 允许写入 / 修改
- 网络行为
- 仅限本地
- 安装命令数
- 26 条
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: docs-update
description: Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Us…
category: 文档
runtime: 无特殊运行时
---
# docs-update 输出预览
## PART A: 任务判断
- 适用问题:PRD、RFC、README、项目说明或知识库整理。
- 输入要求:目标材料、限制条件、期望输出和验收方式。
- 证据边界:围绕“Pre-Commit Documentation Checklist / 1. ARCHITECTURE.md / 2. ROADMAP.md”读取原文规则,不把推断写成作者承诺。
## PART B: 执行结果
- **01** 任务判断:确认你的需求是否属于PRD、RFC、README、项目说明或知识库整理,并标出输入、限制和预期结果。
- **02** 执行计划:优先按“Pre-Commit Documentation Checklist / 1. ARCHITECTURE.md / 2. ROADMAP.md”拆成步骤,说明每一步会读取什么、修改什么、产出什么。
- **03** 交付结果:给出可复制的命令、文件改动、检查清单或内容草稿,并说明如何继续迭代。
- **04** 风险边界:结合 读取文件、写入/修改文件、主要在本地完成、通常不需要额外 API Key 给出执行前确认项。
## Running Rules
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先小样例验证,再放大到真实任务。
- 交付时同时给结果、检查口径和下一步迭代建议。 原文没有稳定的斜杠命令要求。安装验证后通常全局生效,直接在对话里点名这个 Skill 并描述任务即可。
告诉 Agent 目标文件或材料、期望结果、不可改范围、是否允许联网或执行命令。本 Skill 的权限画像是:读取文件、写入/修改文件。
先用一个小任务确认它会围绕“Pre-Commit Documentation Checklist / 1. ARCHITECTURE.md / 2. ROADMAP.md”工作;涉及文件或命令时,先看 diff、日志、预览或测试结果。
检查最终产物是否包含明确结果、必要证据和下一步动作;如果输出泛泛而谈,就补充输入、边界和验收标准后重跑。
---
name: docs-update
description: Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Us…
category: 文档
source: tomevault-io/skills-registry
---
# docs-update
## 什么时候使用
- 把项目文档方向的常用动作沉淀成 Agent 可调用的技能 适合处理README、PRD、RFC、教程和知识库文档,核心价值是把输入、判断、执行、验证和交付边界固定下来,避免 Agent 泛泛回答。 把任务拆成可执行、可检查、可继续迭代的…
- 面向PRD、RFC、README、项目说明或知识库整理,优先处理能明确输入、步骤和验收标准的工作。
## 需要提供什么
- 目标材料、目录范围、期望结果和不可改动内容。
- 是否允许联网、执行命令、读写文件或调用外部服务。
## 执行规则
- 围绕「Pre-Commit Documentation Checklist / 1. ARCHITECTURE.md / 2. ROADMAP.md」组织步骤,不把推断写成作者事实。
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先跑小样例,确认结果可检查后再扩大任务范围。
## 输出要求
- 给出最终产物、关键证据、验证方式和下一步动作。
- 信息不足时标记 unknown,不编造命令、平台或依赖。 作者原文负责流程事实;仓库文件负责来源和命令;流狐只补充适用场景、限制和质量判断。
skill "docs-update" {
输入层 -> 用户目标 + 目标文件 + 禁止范围 + 验收标准
上下文层 -> Pre-Commit Documentation Checklist / 1. ARCHITECTURE.md / 2. ROADMAP.md
规则层 -> SKILL.md 触发条件 / 执行顺序 / 输出格式
运行层 -> 无特殊运行时 | 读取文件、写入/修改文件 | 主要在本地完成
安全层 -> 通常不需要额外 API Key + 小任务验证 + diff / 日志复核
输出层 -> 可复制结果 + 检查清单 + 下一步迭代
} Pre-Commit Documentation Checklist
Before every commit, verify that ALL documentation is in sync with the code changes being committed. Run git --no-pager diff --cached --name-only (or git --no-pager diff HEAD --name-only for unstaged) to identify changed files, then check each doc category below.
1. ARCHITECTURE.md
Update docs/ARCHITECTURE.md if any of these changed:
- Project structure tree — new files/directories added or removed
- Scene flow diagram — scene transitions changed
- Utility patterns — new utilities created, existing ones changed
- Lifecycle patterns — shutdown cleanup, event listener patterns changed
- Config/theme patterns — new constants, theme values, or config patterns
- Known gotchas — new Phaser quirks, browser compat issues discovered
2. ROADMAP.md
Update docs/ROADMAP.md:
- Backlog — remove completed items, add new feature ideas
- Known Issues — add new bugs discovered, remove resolved items
- Test Coverage Gaps — update if tests were added or gaps identified
- Deferred Refactors — add new debt discovered, remove resolved items
3. GAMEPLAY.md
Update docs/GAMEPLAY.md if:
- Controls changed (keyboard, gamepad, touch)
- Level mechanics changed (objectives, hazards, scoring)
- New game features added (items, mechanics, zones)
4. ART_STYLE.md
Update docs/ART_STYLE.md if:
- Visual style changed (colors, textures, pixel art patterns)
- New visual elements added (markers, buildings, effects)
- UI styling changed (button styles, fonts, theme colors)
5. TESTING.md
Update docs/TESTING.md if:
- New test helpers or fixtures added to conftest.py
- New test patterns established
- Debugging techniques discovered
- Known flaky tests identified or resolved
6. In-Game Changelog
Update the changelog entries in src/config/localization.ts if:
- Any player-visible change was made (UI, controls, gameplay, visuals)
- Look for the
changelogkey in each language's translations - Add a dated entry describing the change in user-facing language
7. Copilot Instructions
Update .github/copilot-instructions.md if:
- Key files changed (new important files, renamed files)
- Critical patterns changed (localStorage keys, placeholder syntax)
- Quick commands changed (new scripts, changed test commands)
- Domain knowledge changed (new game concepts, terminology)
- Custom agents/skills added or modified
- Pre-commit checklist itself needs updating
8. Skills and Agents
Update .github/skills/ or .github/agents/ if:
- Workflow processes changed (audit steps, review criteria)
- New tools or patterns should be codified for reuse
- Visual style rules changed (update art-review skill alongside ART_STYLE.md)
9. README.md
Update README.md if:
- Features list changed — new gameplay features, input methods, accessibility
- Quick start / testing instructions changed — new commands, new setup steps
- Documentation table changed — new docs added or renamed
- Screenshots outdated — significant visual changes warrant new screenshots. Use the
documentation-screenshotsskill to recapture them.
The README is the public face of the project. Keep it concise — detailed content belongs in docs/. Link to docs rather than duplicating.
How to Apply
For each changed source file, ask: "Does this change affect any documentation?" Walk through categories 1–9 above. If a doc needs updating but the change is trivial (typo fix, internal refactor with no API change), skip it.
Do NOT:
- Update docs for changes that don't affect them
- Add verbose explanations — keep entries concise
- Create new doc files unless explicitly asked
- Update dates/timestamps in docs (they use git history)
Do:
- Keep the project structure tree in ARCHITECTURE.md current
- Keep ROADMAP.md as the single source of truth for work status
- Keep changelog entries in ALL 14 languages
- Keep copilot-instructions.md lean — it's injected into every prompt
- Keep docs as few, long files — Copilot CLI loads docs by file path; fewer files = fewer tool calls = faster context. Files up to ~3,000 lines are fine. Don't split a doc unless it exceeds ~5,000 lines. Related information in the same file helps the agent see connections it would miss across separate files.
Source: antoinecellerier/les-aiguilles-blanches — distributed by TomeVault.
先判断是否适合
作者设计意图
作者的方法与取舍
边界和复核