ps-blend-modes
- Repo stars 5
- License MIT
- Author repo 00bx-photoshop-mcp
§2 BLEND MODE SCIENCE
Every blend mode is a math formula combining the current layer (top) with layers below (bottom).
DARKEN GROUP — Result is always darker or same
| Mode | Formula | Use For |
|---|---|---|
| DARKEN | min(top, bottom) | Composite dark elements, remove white backgrounds |
| MULTIPLY | top x bottom / 255 | Shadows, dark overlays, multiply textures. Black stays black, white disappears |
| COLOR_BURN | 1 - (1-bottom)/top | Intense dark contrast, dramatic shadows |
| LINEAR_BURN | top + bottom - 255 | Darker than Multiply, harsh dark blending |
LIGHTEN GROUP — Result is always lighter or same
| Mode | Formula | Use For |
|---|---|---|
| LIGHTEN | max(top, bottom) | Composite light elements, remove black backgrounds |
| SCREEN | 1 - (1-top)(1-bottom) | Glow effects, light leaks, neon text. White stays white, black disappears |
| COLOR_DODGE | bottom / (1-top) | Intense highlights, glowing edges |
| LINEAR_DODGE | top + bottom | Brightest additive blend, lens flares |
CONTRAST GROUP — Darken darks, lighten lights
| Mode | Formula | Use For |
|---|---|---|
| OVERLAY | Multiply if bottom<128, Screen if >128 | Most versatile. Texture overlay, high-pass sharpen, color grading |
| SOFT_LIGHT | Gentle Overlay | Subtle color tinting, gentle light/shadow. Best for color grading |
| HARD_LIGHT | Multiply if top<128, Screen if >128 | Like Overlay but keyed to TOP layer |
| VIVID_LIGHT | Color Burn/Dodge combo | Use batchplay for this blend mode |
COMPONENT GROUP — Blend specific color properties
| Mode | Formula | Use For |
|---|---|---|
| HUE | Hue from top, Sat+Lum from bottom | Change colors without affecting light/shadow |
| SATURATION | Sat from top, Hue+Lum from bottom | Desaturate/saturate specific areas |
| COLOR | Hue+Sat from top, Lum from bottom | Colorize. Tinting photos, hand-coloring B&W |
| LUMINOSITY | Lum from top, Hue+Sat from bottom | Apply brightness changes without color shifts |
QUICK REFERENCE
Remove black background → SCREEN
Remove white background → MULTIPLY
Add glow/light → SCREEN or LINEAR_DODGE
Add shadow/darkness → MULTIPLY
Texture overlay → OVERLAY or SOFT_LIGHT
Color tinting → SOFT_LIGHT or COLOR
High-pass sharpen → OVERLAY
Color grading → SOFT_LIGHT
- Fluxly category
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- 94 / 100 · heuristic scan, not runtime safety proof
- Author / version / license
- @00bx · MIT
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Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
# DARKEN GROUP — Result is always darker or same
| Mode | Formula | Use For | | ----------- | ------------------ | ---------------------------------------------------------------------------------- | | DARKEN | min(top, bottom) | Composite dark elements, remove white backgrounds | | MULTIPLY | top x bottom / 255 | Shadows, dark overlays, multiply textures. **Black stays black, white disappears** | | COLOR_BURN | 1 - (1-bottom)/top | Intense dark contrast, dramatic shadows | | LINEAR_BURN | top + bottom - 255 | Darker than Multiply, harsh dark blending | Mode · Formula · Use For DARKEN · min(top, bottom) · Composite dark elements, remove white backgrounds MULTIPLY · top x bottom / 255 · Shadows, dark overlays, multiply textures. Black stays black, white disappears
Mode · Formula · Use For LIGHTEN · max(top, bottom) · Composite light elements, remove black backgrounds SCREEN · 1 - (1-top)(1-bottom) · Glow effects, light leaks, neon text. White stays white, black disappears
Mode · Formula · Use For OVERLAY · Multiply if bottom<128, Screen if >128 · Most versatile. Texture overlay, high-pass sharpen, color grading SOFTLIGHT · Gentle Overlay · Subtle color tinting, gentle light/shadow. Best for color grading
Mode · Formula · Use For HUE · Hue from top, Sat+Lum from bottom · Change colors without affecting light/shadow SATURATION · Sat from top, Hue+Lum from bottom · Desaturate/saturate specific areas
QUICK REFERENCE
# §2 BLEND MODE SCIENCE
Every blend mode is a **math formula** combining the current layer (top) with layers below (bottom).
## DARKEN GROUP — Result is always darker or same
| Mode | Formula | Use For |
| ----------- | ------------------ | ---------------------------------------------------------------------------------- |
| DARKEN | min(top, bottom) | Composite dark elements, remove white backgrounds |
| MULTIPLY | top x bottom / 255 | Shadows, dark overlays, multiply textures. **Black stays black, white disappears** |
| COLOR_BURN | 1 - (1-bottom)/top | Intense dark contrast, dramatic shadows |
| LINEAR_BURN | top + bottom - 255 | Darker than Multiply, harsh dark blending |
## LIGHTEN GROUP — Result is always lighter or same
| Mode | Formula | Use For |
| ------------ | --------------------- | --------------------------------------------------------------------------------- |
| LIGHTEN | max(top, bottom) | Composite light elements, remove black backgrounds |
| SCREEN | 1 - (1-top)(1-bottom) | Glow effects, light leaks, **neon text**. **White stays white, black disappears** |
| COLOR_DODGE | bottom / (1-top) | Intense highlights, glowing edges |
| LINEAR_DODGE | top + bottom | Brightest additive blend, lens flares |
## CONTRAST GROUP — Darken darks, lighten lights
… Author text anchors workflow facts; Fluxly only indexes current sections, terms, files, and commands.
sections -> DARKEN GROUP — Result is always darker or same → LIGHTEN GROUP — Result is always lighter or same → CONTRAST GROUP — Darken darks, lighten lights → COMPONENT GROUP — Blend specific color properties → QUICK REFERENCE
terms -> math formula · Black stays black, white disappears · neon text · White stays white, black disappears · Most versatile. · Best for color grading · Colorize.
files/cmd -> light/shadow. · Burn/Dodge · light/shadow · Desaturate/saturate · glow/light · shadow/darkness
body sha256 -> 90305a3ba7cd
Decide Fit First
Design Intent
How To Use It
Boundaries And Review