ps-blend-modes
- Repo stars 5
- License MIT
- Author updated Live
- Author repo 00bx-photoshop-mcp
- Domain
- Design
- Compatible agents
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- Trust score
- 94 / 100 · audit passed
- Author / version / license
- @00bx · MIT
- Token usage
- Lean
- Setup complexity
- Plug-and-play
- External API key
- Not required
- Operating systems
- Unspecified (assume cross-platform)
- Runtime requirements
- No special requirements
- Permissions
-
- Read-only
- Write / modify
- Network behavior
- Local-only
- Install commands
- 26 variants
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: ps-blend-modes
description: Photoshop blend mode science with math formulas: darken group (darken, multiply, color burn, lin…
category: design
runtime: no special runtime
---
# ps-blend-modes output preview
## PART A: Task fit
- Use case: Photoshop blend mode science with math formulas: darken group (darken, multiply, color burn, linear burn), lighten group (lighten, screen, color dodge, linear dodge), contrast group (overlay, soft light, hard light, vivid light), component group (hue, saturation, color, luminosity). Quick reference for removing black/white backgrounds, adding glow/shadow, texture overlay, color tinting, high-pass sharpen..
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “DARKEN GROUP — Result is always darker or same / LIGHTEN GROUP — Result is always lighter or same / CONTRAST GROUP — Darken darks, lighten lights” and do not present inference as author intent.
## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “Photoshop blend mode science with math formulas: darken group (darken, multiply, color burn, linear burn), lighten group (lighten, screen, color dodge, linear dodge), contrast group (overlay, soft light, hard light, vivid light), component group (hue, saturation, color, luminosity). Quick reference for removing black/white backgrounds, adding glow/shadow, texture overlay, color tinting, high-pass sharpen.”.
- **02** When the source has headings, the agent prioritizes “DARKEN GROUP — Result is always darker or same / LIGHTEN GROUP — Result is always lighter or same / CONTRAST GROUP — Darken darks, lighten lights” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files; mostly runs locally; usually needs no extra API key.
## Running Rules
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options. The source does not require a stable slash command. After installation, invoke the skill by name and describe the task.
Name target files or source material, expected output, forbidden changes, and whether network or shell access is allowed. Permission fingerprint: read files, write/modify files.
Start with a small task and check whether the result follows “DARKEN GROUP — Result is always darker or same / LIGHTEN GROUP — Result is always lighter or same / CONTRAST GROUP — Darken darks, lighten lights”. Inspect diffs, logs, previews, or tests before expanding scope.
Confirm the final output includes a concrete result, evidence, and next action. If it stays generic, tighten inputs, boundaries, and acceptance criteria.
---
name: ps-blend-modes
description: Photoshop blend mode science with math formulas: darken group (darken, multiply, color burn, lin…
category: design
source: 00bx/00bx-photoshop-mcp
---
# ps-blend-modes
## When to use
- Photoshop blend mode science with math formulas: darken group (darken, multiply, color burn, linear burn), lighten gro…
- Use it when the task has clear inputs, repeatable steps, and validation criteria.
## What to provide
- Target material, scope, expected result, and forbidden changes.
- Whether network, commands, file writes, or external services are allowed.
## Execution rules
- Organize steps around “DARKEN GROUP — Result is always darker or same / LIGHTEN GROUP — Result is always lighter or same / CONTRAST GROUP — Darken darks, lighten lights” and keep inference separate from source facts.
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding the task.
## Output requirements
- Return the deliverable, key evidence, validation method, and next action.
- Mark missing information as unknown; do not invent commands, platforms, or dependencies. The author source anchors workflow facts; repository files anchor sources and commands; Fluxly only adds fit, limitations, and quality judgment.
skill "ps-blend-modes" {
input -> user goal + target files + boundaries + acceptance criteria
context -> DARKEN GROUP — Result is always darker or same / LIGHTEN GROUP — Result is always lighter or same / CONTRAST GROUP — Darken darks, lighten lights
rules -> SKILL.md triggers / order / output contract
runtime -> no special runtime | read files, write/modify files | mostly runs locally
guardrails -> usually needs no extra API key + small-sample validation + diff/log review
output -> copyable result + checklist + next iteration
} §2 BLEND MODE SCIENCE
Every blend mode is a math formula combining the current layer (top) with layers below (bottom).
DARKEN GROUP — Result is always darker or same
| Mode | Formula | Use For |
|---|---|---|
| DARKEN | min(top, bottom) | Composite dark elements, remove white backgrounds |
| MULTIPLY | top x bottom / 255 | Shadows, dark overlays, multiply textures. Black stays black, white disappears |
| COLOR_BURN | 1 - (1-bottom)/top | Intense dark contrast, dramatic shadows |
| LINEAR_BURN | top + bottom - 255 | Darker than Multiply, harsh dark blending |
LIGHTEN GROUP — Result is always lighter or same
| Mode | Formula | Use For |
|---|---|---|
| LIGHTEN | max(top, bottom) | Composite light elements, remove black backgrounds |
| SCREEN | 1 - (1-top)(1-bottom) | Glow effects, light leaks, neon text. White stays white, black disappears |
| COLOR_DODGE | bottom / (1-top) | Intense highlights, glowing edges |
| LINEAR_DODGE | top + bottom | Brightest additive blend, lens flares |
CONTRAST GROUP — Darken darks, lighten lights
| Mode | Formula | Use For |
|---|---|---|
| OVERLAY | Multiply if bottom<128, Screen if >128 | Most versatile. Texture overlay, high-pass sharpen, color grading |
| SOFT_LIGHT | Gentle Overlay | Subtle color tinting, gentle light/shadow. Best for color grading |
| HARD_LIGHT | Multiply if top<128, Screen if >128 | Like Overlay but keyed to TOP layer |
| VIVID_LIGHT | Color Burn/Dodge combo | Use batchplay for this blend mode |
COMPONENT GROUP — Blend specific color properties
| Mode | Formula | Use For |
|---|---|---|
| HUE | Hue from top, Sat+Lum from bottom | Change colors without affecting light/shadow |
| SATURATION | Sat from top, Hue+Lum from bottom | Desaturate/saturate specific areas |
| COLOR | Hue+Sat from top, Lum from bottom | Colorize. Tinting photos, hand-coloring B&W |
| LUMINOSITY | Lum from top, Hue+Sat from bottom | Apply brightness changes without color shifts |
QUICK REFERENCE
Remove black background → SCREEN
Remove white background → MULTIPLY
Add glow/light → SCREEN or LINEAR_DODGE
Add shadow/darkness → MULTIPLY
Texture overlay → OVERLAY or SOFT_LIGHT
Color tinting → SOFT_LIGHT or COLOR
High-pass sharpen → OVERLAY
Color grading → SOFT_LIGHT
Decide Fit First
Design Intent
How To Use It
Boundaries And Review