ps-advanced
- Repo stars 5
- License MIT
- Author updated Live
- Author repo 00bx-photoshop-mcp
- Domain
- Design
- Compatible agents
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- Trust score
- 94 / 100 · audit passed
- Author / version / license
- @00bx · MIT
- Token usage
- Lean
- Setup complexity
- Guided setup
- External API key
- Not required
- Operating systems
- Unspecified (assume cross-platform)
- Runtime requirements
- No special requirements
- Permissions
-
- Read-only
- Write / modify
- Shell exec
- Network behavior
- Local-only
- Install commands
- 26 variants
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: ps-advanced
description: Photoshop advanced techniques and reference: wind direction master table (drips down, flames up…
category: design
runtime: no special runtime
---
# ps-advanced output preview
## PART A: Task fit
- Use case: Photoshop advanced techniques and reference: wind direction master table (drips down, flames up, streaks left/right with canvas rotation), filter parameter ranges, design principles (60-30-10 color rule, typography, composition, contrast/readability, platform dimensions), workflow templates (poster, photo edit, composite), advanced techniques (high-pass s….
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “8.1 WIND DIRECTION MASTER TABLE / 8.2 FILTER PARAMETER RANGES / 9.1 COLOR RULES” and do not present inference as author intent.
## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “Photoshop advanced techniques and reference: wind direction master table (drips down, flames up, streaks left/right with canvas rotation), filter parameter ranges, design principles (60-30-10 color rule, typography, composition, contrast/readability, platform dimensions), workflow templates (poster, photo edit, composite), advanced techniques (high-pass s…”.
- **02** When the source has headings, the agent prioritizes “8.1 WIND DIRECTION MASTER TABLE / 8.2 FILTER PARAMETER RANGES / 9.1 COLOR RULES” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files, run shell commands; mostly runs locally; usually needs no extra API key.
## Running Rules
- read files, write/modify files, run shell commands; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options. The source does not require a stable slash command. After installation, invoke the skill by name and describe the task.
Name target files or source material, expected output, forbidden changes, and whether network or shell access is allowed. Permission fingerprint: read files, write/modify files, run shell commands.
Start with a small task and check whether the result follows “8.1 WIND DIRECTION MASTER TABLE / 8.2 FILTER PARAMETER RANGES / 9.1 COLOR RULES”. Inspect diffs, logs, previews, or tests before expanding scope.
Confirm the final output includes a concrete result, evidence, and next action. If it stays generic, tighten inputs, boundaries, and acceptance criteria.
---
name: ps-advanced
description: Photoshop advanced techniques and reference: wind direction master table (drips down, flames up…
category: design
source: 00bx/00bx-photoshop-mcp
---
# ps-advanced
## When to use
- Photoshop advanced techniques and reference: wind direction master table (drips down, flames up, streaks left/right wi…
- Use it when the task has clear inputs, repeatable steps, and validation criteria.
## What to provide
- Target material, scope, expected result, and forbidden changes.
- Whether network, commands, file writes, or external services are allowed.
## Execution rules
- Organize steps around “8.1 WIND DIRECTION MASTER TABLE / 8.2 FILTER PARAMETER RANGES / 9.1 COLOR RULES” and keep inference separate from source facts.
- read files, write/modify files, run shell commands; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding the task.
## Output requirements
- Return the deliverable, key evidence, validation method, and next action.
- Mark missing information as unknown; do not invent commands, platforms, or dependencies. The author source anchors workflow facts; repository files anchor sources and commands; Fluxly only adds fit, limitations, and quality judgment.
skill "ps-advanced" {
input -> user goal + target files + boundaries + acceptance criteria
context -> 8.1 WIND DIRECTION MASTER TABLE / 8.2 FILTER PARAMETER RANGES / 9.1 COLOR RULES
rules -> SKILL.md triggers / order / output contract
runtime -> no special runtime | read files, write/modify files, run shell commands | mostly runs locally
guardrails -> usually needs no extra API key + small-sample validation + diff/log review
output -> copyable result + checklist + next iteration
} §8 TOOL REFERENCE & WIND TABLE
8.1 WIND DIRECTION MASTER TABLE
Wind only blows horizontally. Use canvas rotation for vertical effects.
Now uses dedicated tool: apply_wind
| Desired Effect | Canvas Rotation | Wind Call | Rotate Back | Result |
|---|---|---|---|---|
| Drips DOWN | -90 (CCW) | apply_wind(method="wind", direction="left") x5-7 |
+90 (CW) | Streaks downward |
| Flames UP | +90 (CW) | apply_wind(method="wind", direction="left") x3-5 |
-90 (CCW) | Streaks upward |
| Streaks RIGHT | None | apply_wind(method="wind", direction="left") x3-5 |
None | Horizontal right |
| Streaks LEFT | None | apply_wind(method="wind", direction="right") x3-5 |
None | Horizontal left |
"left" = FROM the left = pushes pixels RIGHT. "right" = FROM the right = pushes pixels LEFT.
Wind method comparison:
- "wind" = controlled thin streaks — USE THIS for drip/fire effects
- "blast" = thick aggressive splatter — TOO MUCH for most effects
- "stagger" = randomized jagged streaks — good for lightning/electricity
8.2 FILTER PARAMETER RANGES
| Filter | Parameter | Range | Default |
|---|---|---|---|
| Gaussian Blur | radius | 0.1-10000px | 2.5 |
| Motion Blur | distance | 1-2000px | 30 |
| Radial Blur | amount | 1-100 | 10 |
| Surface Blur | radius/threshold | 1-100 / 2-255 | 5/15 |
| Lens Blur | radius | 0-100 | 15 |
| Noise | amount | 0.1-400% | 5 |
| Wave | generators/wavelength/amplitude | 1-999 / 1-999 / 1-999 | 5/10-120/5-35 |
| Unsharp Mask | amount/radius/threshold | 1-500% / 0.1-1000px / 0-255 | 100/1.0/0 |
| High Pass | radius | 0.1-1000px | 10 |
| Wind | method | wind/blast/stagger | wind |
| Liquify | brush_size | 1-15000px | 64 |
§9 DESIGN PRINCIPLES
9.1 COLOR RULES
60-30-10 Rule: 60% dominant, 30% secondary, 10% accent
9.2 TYPOGRAPHY RULES
- Max 2 fonts per design (3 absolute max)
- Title: 2-3x body size minimum
- ALL CAPS: add tracking +50 to +200
- Never use Thin/Light below 24pt
9.3 COMPOSITION
- Rule of Thirds: focal point at grid intersections
- Z-Pattern: Logo top-left → headline top → image bottom-left → CTA bottom-right
9.4 CONTRAST & READABILITY
- Body text: minimum 4.5:1 contrast ratio
- Text on images: 50-70% black overlay, or blur background
- Dark bg: off-white (224,225,221) not pure white
9.5 DIMENSIONS
| Platform | Size |
|---|---|
| Instagram Post | 1080x1080 |
| Instagram Story/Reel | 1080x1920 |
| Twitter/X | 1600x900 |
| YouTube Thumb | 1280x720 |
| 1200x627 | |
| A4 Print (300dpi) | 2480x3508 |
§10 WORKFLOW TEMPLATES
10.1 POSTER CREATION
1. Create canvas (correct dimensions + DPI)
2. Place background image
3. Color grade: curves + color_balance + vibrance
4. Cut out subject: select_subject → mask OR remove_background
5. Add main text → apply text effects (§5)
6. Add secondary text (subtitle, credits)
7. Final color harmony: unified color overlay SOFT_LIGHT 10-20%
8. Verify with get_document_image
9. Export: save_document_as
10.2 PHOTO EDIT
1. Open → duplicate background
2. auto_tone / auto_color OR manual curves+levels
3. Skin retouch: apply_spot_healing_brush or frequency separation (§6.12)
4. Color grade (§7)
5. Local adjustments: apply_dodge_tool / apply_burn_tool
6. Sharpen: apply_high_pass OVERLAY (§11.1)
7. Vignette (§6.8)
8. Optional apply_noise 2-3% OVERLAY
9. Export
10.3 COMPOSITE
1. Background plate
2. Subject (select_subject or remove_background)
3. Match lighting: harmonize_layer OR manual curves
4. Cast shadow: duplicate → flip vertical → blur → MULTIPLY 30-40%
5. Color unification: photo_filter or solid fill SOFT_LIGHT 10-15%
6. Final adjustments
§11 ADVANCED TECHNIQUES
11.1 HIGH-PASS SHARPENING
stamp_visible → apply_high_pass(radius=2-5) → set_layer_properties(blend_mode="OVERLAY") → opacity 50-80%
11.2 DODGE & BURN (non-destructive)
create_pixel_layer(fill_neutral=true, blend_mode="OVERLAY") → paint WHITE to dodge, BLACK to burn, opacity 10-15% per stroke
11.3 ORTON EFFECT (dreamy glow)
stamp_visible → apply_gaussian_blur(radius=20-40) → SCREEN 40-60%
11.4 BLEND-IF COMPOSITING
set_layer_blend_if for seamless tone-based blending:
- Remove dark bg: this_layer_black=20, black_feather=50
- Show in bright areas: underlying_white=180, white_feather=220
11.5 LUMINOSITY MASKING
Load RGB as selection via batchplay → save as Highlights channel → invert for Shadows
11.6 STAMP VISIBLE
stamp_visible = flattened copy of all visible layers as new layer on top. Use BEFORE destructive effects.
§12 CRITICAL TOOL GOTCHAS — 17 VERIFIED
These are verified bugs/behaviors that WILL cause failures if ignored:
select_layerCAN DELETE LAYERS — Useset_layer_propertiesorexecute_batchplayto target layers insteadset_layer_propertiesRESETS clipping mask — Always passis_clipping_mask=false(or true if clipped) to preserve stateplace_imagealways throws error — But the layer IS created. Ignore the error and continue.VIVID_LIGHTblend mode is rejected — MCP tool doesn't support it. Use batchplay.scale_layerfails silently on Smart Objects — Usefree_transforminsteadgenerate_image/generative_fillreturn success but produce nothing — Adobe Firefly AI tools unreliable in MCP- Canvas rotation affects ALL layers — Every layer rotates. Plan accordingly.
apply_windonly blows HORIZONTALLY — Use canvas rotation for vertical effects (see §8.1)- Filters require rasterized layers — Text, shape, Smart Object layers will fail. Always rasterize first.
translate_layerY axis — Positive Y moves DOWN (standard screen coords)- SCREEN blend requires BLACK background — White on transparent + SCREEN = invisible.
- Wind "blast" method is TOO aggressive — Use "wind" method for controlled streaks.
- Global Light is shared — Bevel and Drop Shadow share angle by default.
- File tokens required for file paths — batchPlay won't trust raw file paths in some contexts.
- All modifying batchPlay in UXP needs executeAsModal — Direct execution without modal wrapper will fail silently.
- Blur Gallery may force dialog — Field/Iris/Tilt-Shift/Spin/Path blur may open dialog despite suppression.
- Camera Raw Filter NOT scriptable headless — Always requires dialog. Use Curves + Levels + Color Balance instead.
§13 FAILED ATTEMPTS LOG — DO NOT REPEAT
| # | What Went Wrong | Correct Approach |
|---|---|---|
| 1 | Wave distorted entire text horizontally | Use Wind (directional) not Wave |
| 2 | Stretch 400% + blur + wave = sideways | Wind + canvas rotation |
| 3 | Motion blur 90 = streams UP and DOWN | Wind is one-directional (not symmetric) |
| 4 | Rotate +90 CW + Wind right = UP | -90 CCW + Wind left = DOWN |
| 5 | White on TRANSPARENT + SCREEN | White on BLACK + SCREEN |
| 6 | Wind "blast" x10 = off-canvas | "wind" method x 5-7 |
§14 OUTER GLOW PARAMETER REFERENCE
| Parameter | Range | Default | Notes |
|---|---|---|---|
| BlendMode | any | SCREEN | SCREEN for glow, MULTIPLY for dark halo |
| Opacity | 0-100% | 75 | |
| Noise | 0-100% | 0 | Adds texture to glow |
| Color | RGB | yellow | Single color |
| Spread | 0-100% | 0 | Higher = more solid center |
| Size | 0-250px | 5 | Blur radius of glow |
§15 QUALITY CHECKLIST
Before finalizing ANY design:
- Text is readable at target viewing distance
- Color palette has max 3-5 colors (60-30-10 rule)
- Visual hierarchy is clear (title → image → details)
- White space is sufficient
- All effects look intentional (not overdone)
- No artifacts from filter operations
- Layer order is logical (bg → subject → text → effects → adjustments)
- Canvas dimensions match target platform
- Verified with
get_document_imageorget_layer_image
Decide Fit First
Design Intent
How To Use It
Boundaries And Review