ps-text-effects
- Repo stars 5
- License MIT
- Author updated Live
- Author repo 00bx-photoshop-mcp
- Domain
- Design
- Compatible agents
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- Trust score
- 94 / 100 · audit passed
- Author / version / license
- @00bx · MIT
- Token usage
- Lean
- Setup complexity
- Plug-and-play
- External API key
- Not required
- Operating systems
- Unspecified (assume cross-platform)
- Runtime requirements
- No special requirements
- Permissions
-
- Read-only
- Write / modify
- Network behavior
- Local-only
- Install commands
- 26 variants
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: ps-text-effects
description: 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/met…
category: design
runtime: no special runtime
---
# ps-text-effects output preview
## PART A: Task fit
- Use case: 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/metallic, neon glow, glass/frosted, fire/flame, ice/frozen, gold/luxury, holographic/iridescent, glitch, emboss/letterpress, outline/stroke, 3D extrude, watercolor, smoke, retro/vintage, gradient fill, lava/molten, liquid gaussian+wave+liquify, liquid bevel+emboss stacking. Includes wind direction logic, MCP tool chains, and common mistakes..
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT” and do not present inference as author intent.
## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/metallic, neon glow, glass/frosted, fire/flame, ice/frozen, gold/luxury, holographic/iridescent, glitch, emboss/letterpress, outline/stroke, 3D extrude, watercolor, smoke, retro/vintage, gradient fill, lava/molten, liquid gaussian+wave+liquify, liquid bevel+emboss stacking. Includes wind direction logic, MCP tool chains, and common mistakes.”.
- **02** When the source has headings, the agent prioritizes “5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files; mostly runs locally; usually needs no extra API key.
## Running Rules
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options. The source does not require a stable slash command. After installation, invoke the skill by name and describe the task.
Name target files or source material, expected output, forbidden changes, and whether network or shell access is allowed. Permission fingerprint: read files, write/modify files.
Start with a small task and check whether the result follows “5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT”. Inspect diffs, logs, previews, or tests before expanding scope.
Confirm the final output includes a concrete result, evidence, and next action. If it stays generic, tighten inputs, boundaries, and acceptance criteria.
---
name: ps-text-effects
description: 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/met…
category: design
source: 00bx/00bx-photoshop-mcp
---
# ps-text-effects
## When to use
- 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/metallic, neon glow, glas…
- Use it when the task has clear inputs, repeatable steps, and validation criteria.
## What to provide
- Target material, scope, expected result, and forbidden changes.
- Whether network, commands, file writes, or external services are allowed.
## Execution rules
- Organize steps around “5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT” and keep inference separate from source facts.
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding the task.
## Output requirements
- Return the deliverable, key evidence, validation method, and next action.
- Mark missing information as unknown; do not invent commands, platforms, or dependencies. The author source anchors workflow facts; repository files anchor sources and commands; Fluxly only adds fit, limitations, and quality judgment.
skill "ps-text-effects" {
input -> user goal + target files + boundaries + acceptance criteria
context -> 5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT
rules -> SKILL.md triggers / order / output contract
runtime -> no special runtime | read files, write/modify files | mostly runs locally
guardrails -> usually needs no extra API key + small-sample validation + diff/log review
output -> copyable result + checklist + next iteration
} §5 TEXT EFFECTS — 19 Verified Recipes
5.1 LIQUID DRIP / MELTING TEXT
Result: Flowing tendrils/streams dripping DOWNWARD from text bottom
CRITICAL DIRECTION LOGIC (verified by testing):
CORRECT: Rotate -90 CCW → apply_wind("left") x 5-7 → Rotate +90 CW back = DRIPS DOWN
WRONG: Rotate +90 CW → apply_wind("right") x 5 → Rotate -90 CCW back = DRIPS UP
Why: Rotate -90 CCW → text bottom faces RIGHT → Wind "from left" pushes pixels RIGHT (toward bottom) → Rotate +90 CW back → RIGHT streaks become DOWNWARD
CRITICAL: White text on BLACK background (not transparent) — SCREEN blend removes black
MCP Tool Chain:
1. duplicate_layer (preserve original text)
2. rasterize_layer
3. Create BLACK pixel layer → merge with text (white on black)
4. scale_layer 300% height from TOPCENTER (elongate before wind)
5. rotate_canvas(angle=-90)
6. apply_wind(method="wind", direction="left") x 5-7 times
7. rotate_canvas(angle=90)
8. apply_gaussian_blur(radius=2-3)
9. set_layer_properties(blend_mode="SCREEN", layer_opacity=90)
10. add_gradient_map_adjustment_layer (clipped — colorize)
11. add_outer_glow_layer_style (neon color glow)
12. add_layer_mask + fill_mask_with_gradient (hide top, show bottom)
Common Mistakes:
- Rotating CW (+90) first → drips go UP
- Wind "from right" after CW rotation → drips go UP
- Using "blast" method → too messy/aggressive, layer goes off-canvas
- White on TRANSPARENT + SCREEN → colors invisible
- Wave amplitude too high (>40) → text destroyed
5.2 CHROME / METALLIC TEXT
Gradient Overlay: reflected, angle: 90
- stops: {0: (26,26,26)}, {25: (216,216,216)}, {50: (26,26,26)}, {75: (250,250,250)}, {100: (26,26,26)}
Bevel & Emboss: innerBevel, chiselHard, depth: 300, size: 5, angle: 120, altitude: 30
- highlight: SCREEN white 90%, shadow: MULTIPLY black 75%
5.3 NEON GLOW TEXT
Neon Color Palette:
| Color | RGB |
|---|---|
| Pink | (255, 17, 119) |
| Blue | (0, 212, 255) |
| Green | (57, 255, 20) |
| Red | (255, 7, 58) |
| Yellow | (255, 229, 0) |
| Cyan | (5, 217, 255) |
| Purple | (204, 0, 255) |
Layer Styles on text:
add_inner_glow_layer_style(blend_mode="NORMAL", opacity=100, color=NEON_COLOR, source="center", choke=0, size=8)add_outer_glow_layer_style(blend_mode="SCREEN", opacity=100, color=NEON_COLOR, spread=0, size=20)add_drop_shadow_layer_style(blend_mode="SCREEN", color=NEON_COLOR, opacity=100, distance=0, spread=0, size=60)- drop shadow with SCREEN + distance=0 = wide ambient glow
Multi-Layer Glow Stacking (for INTENSE glow):
- Duplicate text → fill_opacity=0, layer_opacity=20% → Gaussian Blur 15px → SCREEN
- Duplicate again → Gaussian Blur 40px → SCREEN 50%
- Duplicate again → Gaussian Blur 80px → SCREEN 30%
- Result: 4 layers creating photorealistic multi-radius glow
5.4 GLASS / FROSTED TEXT
Key: set_layer_properties(fill_opacity=0) — NOT layer opacity
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=150, size=10, soften=2, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=85, shadow_mode="MULTIPLY", shadow_opacity=50)add_inner_shadow_layer_style(blend_mode="MULTIPLY", opacity=30, angle=120, distance=3, choke=0, size=5)add_inner_glow_layer_style(blend_mode="SCREEN", color={255,255,255}, opacity=30, source="edge", choke=0, size=8)add_stroke_layer_style(size=1, position="INSIDE", blend_mode="SCREEN", color={255,255,255}, opacity=50)
5.5 FIRE / FLAME TEXT
Same Wind technique as drip but OPPOSITE direction:
Rotate +90 CW → apply_wind("left") x 3-5 → Rotate -90 CCW back = FLAMES UP
Steps:
- White text on black background → rasterize → merge to single layer
rotate_canvas(angle=90)→ CWapply_wind(method="wind", direction="left")x 3-5rotate_canvas(angle=-90)→ backapply_gaussian_blur(radius=1.5)- Optional:
apply_ripple(amount=110, size="medium")for flicker - Gradient Map fire colors:
- {0: (0,0,0)}, {30: (255,0,0)}, {55: (255,102,0)}, {80: (255,204,0)}, {100: (255,255,255)}
5.6 ICE / FROZEN TEXT
Text color: RGB (168, 216, 234)
add_bevel_emboss_layer_style(style="innerBevel", technique="chiselHard", depth=250, size=5, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=90, shadow_mode="MULTIPLY", shadow_color={26,58,92}, shadow_opacity=70)add_inner_glow_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=50, source="edge", size=12)add_satin_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=30, angle=19, distance=11, size=14, invert=true)
Frost texture: Duplicate → rasterize → apply_crystallize(cell_size=5) → OVERLAY 40% → apply_noise(5)
5.7 GOLD / LUXURY TEXT
Gold Gradient Stops:
- {0: (191,149,63)}, {25: (252,246,186)}, {50: (179,135,40)}, {75: (251,245,183)}, {100: (170,119,28)}
add_gradient_overlay_layer_stylewith gold stops, angle: 90, type: "linear"add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=200, size=3, highlight_color={252,246,186}, shadow_color={92,58,10})add_stroke_layer_style(size=2, position="OUTSIDE")with same gold gradientadd_satin_layer_style(blend_mode="MULTIPLY", color={92,58,10}, opacity=25, angle=19, distance=8, size=10)
5.8 HOLOGRAPHIC / IRIDESCENT TEXT
Rainbow Gradient:
- {0: (255,0,153)}, {15: (255,102,0)}, {30: (255,255,0)}, {45: (0,255,102)}, {60: (0,204,255)}, {75: (102,51,255)}, {100: (255,0,153)}
Gradient Overlay angle: 135 + innerBevel smooth depth: 150, size: 4, soften: 2 + Satin LINEAR_DODGE white 30%
5.9 GLITCH EFFECT TEXT
- Duplicate text 3x (Red, Green, Blue) + rasterize each
- Red layer:
set_channel_restrictionsto red → translate 5px left, 2px up → SCREEN - Blue layer:
set_channel_restrictionsto blue → translate 5px right, 2px down → SCREEN - Green layer: keep position, channel to green → SCREEN
- Scan lines: new layer →
apply_halftone_pattern(line, size:1) → OVERLAY 15% - Color bands: thin rects, red/cyan, SCREEN 60-80%
apply_noise(amount=15)→ SCREEN 30%
5.10 EMBOSS / LETTERPRESS TEXT
Dark bg: white text, fill_opacity=0, pillowEmboss direction=down depth=150 size=2, inner shadow 30% Light bg: same but direction=up, swap highlight/shadow
5.11 OUTLINE / STROKE TEXT
fill_opacity=0 + add_stroke_layer_style(size=2, position="CENTER", color=DESIRED)
5.12 3D EXTRUDE TEXT
Duplicate 20+ times, each translate 1px right+down, merge all copies, place below original, color overlay darker shade
5.13 WATERCOLOR TEXT
Rasterize → duplicate → blur copy MULTIPLY 80% → wave on original (low amplitude) → ripple edge bleed MULTIPLY 40%
5.14 SMOKE TEXT
White on black → rasterize → wave (gen 5, wavelength 10-80, amplitude 5-20) → Gaussian 3px → liquify upward → gradient mask → SCREEN
5.15 RETRO / VINTAGE TEXT
Warm off-white (240,230,210), stroke 3px red, hard shadow (spread=100, distance=4, size=0), noise 8%
5.16 GRADIENT FILL TEXT (scene colors)
Method A: add_gradient_overlay_layer_style with sampled colors
Method B: place image above text → clip to text (is_clipping_mask=true)
5.17 LAVA / MOLTEN TEXT
3-layer stack:
- Base text with Inner Glow #FF6600 SCREEN 75% size 15, Outer Glow #FF3300 SCREEN 80% size 25, Bevel innerBevel depth 300% size 7
- Duplicate → rasterize → Gaussian blur 3px → COLOR_DODGE 60%
- Gradient Map: {0: (0,0,0)}, {30: (128,0,0)}, {60: (255,100,0)}, {85: (255,200,0)}, {100: (255,255,200)}
5.18 LIQUID TEXT — GAUSSIAN + WAVE + LIQUIFY
- Rasterize text → duplicate
apply_gaussian_blur(radius=8-12)on copyapply_wave(generators=3, wavelength_min=10, wavelength_max=80, amplitude_min=5, amplitude_max=25)liquify_forward— push downward at text edges- Gradient mask: show bottom, hide top
- Gradient Map for colorization → SCREEN 85%
5.19 LIQUID TEXT — BEVEL & EMBOSS STACKING
Pure layer styles — no filters needed:
- Text layer with 2px stroke
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=100, size=20, angle=120, altitude=47, highlight_mode="SCREEN", highlight_opacity=100, shadow_mode="MULTIPLY", shadow_opacity=100)add_inner_glow_layer_style(size=15, opacity=50, source="edge")add_outer_glow_layer_style(size=30, opacity=60)- Set fill_opacity=0 for glass-liquid hybrid
Decide Fit First
Design Intent
How To Use It
Boundaries And Review