ps-photo-effects
- Repo stars 5
- License MIT
- Author updated Live
- Author repo 00bx-photoshop-mcp
- Domain
- Design
- Compatible agents
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- Trust score
- 94 / 100 · audit passed
- Author / version / license
- @00bx · MIT
- Token usage
- Lean
- Setup complexity
- Plug-and-play
- External API key
- Not required
- Operating systems
- Unspecified (assume cross-platform)
- Runtime requirements
- No special requirements
- Permissions
-
- Read-only
- Write / modify
- Network behavior
- Local-only
- Install commands
- 26 variants
Profile is derived at build time from SKILL.md and install vectors. Subject to drift from author intent.
Heads up: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: ps-photo-effects
description: Photoshop background and photo effect recipes: bokeh background, gradient mesh, light leak/flare…
category: design
runtime: no special runtime
---
# ps-photo-effects output preview
## PART A: Task fit
- Use case: Photoshop background and photo effect recipes: bokeh background, gradient mesh, light leak/flare, cyberpunk/synthwave grading, retro/vintage grading with faded blacks, duotone, double exposure, vignette, color pop, HDR effect, miniature/tilt-shift, skin retouching/frequency separation, day to night. Plus color grading recipes: teal & orange cinematic, Japanese anime style, moody blue, warm vintage..
- Inputs: target material, constraints, expected output, and acceptance criteria.
- Evidence boundary: follow “6.1 BOKEH BACKGROUND / 6.2 GRADIENT MESH BACKGROUND / 6.3 LIGHT LEAK / FLARE” and do not present inference as author intent.
## PART B: Execution result
- **01** The card summarizes the use case; runtime output centers on “Photoshop background and photo effect recipes: bokeh background, gradient mesh, light leak/flare, cyberpunk/synthwave grading, retro/vintage grading with faded blacks, duotone, double exposure, vignette, color pop, HDR effect, miniature/tilt-shift, skin retouching/frequency separation, day to night. Plus color grading recipes: teal & orange cinematic, Japanese anime style, moody blue, warm vintage.”.
- **02** When the source has headings, the agent prioritizes “6.1 BOKEH BACKGROUND / 6.2 GRADIENT MESH BACKGROUND / 6.3 LIGHT LEAK / FLARE” so the result follows the author’s structure.
- **03** Typical output includes task judgment, concrete steps, required commands or file edits, validation, and follow-up options.
- **04** Risk context follows the fingerprint: read files, write/modify files; mostly runs locally; usually needs no extra API key.
## Running Rules
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding scope.
- Return the result, validation criteria, and next iteration options. The source does not require a stable slash command. After installation, invoke the skill by name and describe the task.
Name target files or source material, expected output, forbidden changes, and whether network or shell access is allowed. Permission fingerprint: read files, write/modify files.
Start with a small task and check whether the result follows “6.1 BOKEH BACKGROUND / 6.2 GRADIENT MESH BACKGROUND / 6.3 LIGHT LEAK / FLARE”. Inspect diffs, logs, previews, or tests before expanding scope.
Confirm the final output includes a concrete result, evidence, and next action. If it stays generic, tighten inputs, boundaries, and acceptance criteria.
---
name: ps-photo-effects
description: Photoshop background and photo effect recipes: bokeh background, gradient mesh, light leak/flare…
category: design
source: 00bx/00bx-photoshop-mcp
---
# ps-photo-effects
## When to use
- Photoshop background and photo effect recipes: bokeh background, gradient mesh, light leak/flare, cyberpunk/synthwave…
- Use it when the task has clear inputs, repeatable steps, and validation criteria.
## What to provide
- Target material, scope, expected result, and forbidden changes.
- Whether network, commands, file writes, or external services are allowed.
## Execution rules
- Organize steps around “6.1 BOKEH BACKGROUND / 6.2 GRADIENT MESH BACKGROUND / 6.3 LIGHT LEAK / FLARE” and keep inference separate from source facts.
- read files, write/modify files; mostly runs locally; usually needs no extra API key.
- Validate with a small sample before expanding the task.
## Output requirements
- Return the deliverable, key evidence, validation method, and next action.
- Mark missing information as unknown; do not invent commands, platforms, or dependencies. The author source anchors workflow facts; repository files anchor sources and commands; Fluxly only adds fit, limitations, and quality judgment.
skill "ps-photo-effects" {
input -> user goal + target files + boundaries + acceptance criteria
context -> 6.1 BOKEH BACKGROUND / 6.2 GRADIENT MESH BACKGROUND / 6.3 LIGHT LEAK / FLARE
rules -> SKILL.md triggers / order / output contract
runtime -> no special runtime | read files, write/modify files | mostly runs locally
guardrails -> usually needs no extra API key + small-sample validation + diff/log review
output -> copyable result + checklist + next iteration
} §6 BACKGROUND & PHOTO EFFECTS — 13 Recipes
6.1 BOKEH BACKGROUND
Soft brush dabs (800-1200px, opacity 15-30%, hardness 0) → apply_gaussian_blur(radius=8-15) → duplicate at 70% scale for depth
6.2 GRADIENT MESH BACKGROUND
3-5 pixel layers, each with single soft brush dab of different color → apply_gaussian_blur(radius=200-350) each → stack at 70-90% opacity
6.3 LIGHT LEAK / FLARE
Soft brush warm colors → apply_gaussian_blur(radius=80-120) → SCREEN 50-70%
6.4 CYBERPUNK / SYNTHWAVE GRADING
- Color balance: shadows → blue [0,0,50], highlights → pink [30,-10,-20]
- Levels: output_shadow=15
- Vibrance +30
6.5 RETRO / VINTAGE GRADING (faded blacks)
- Curves composite: [{0,30},{255,240}] — raised blacks + capped whites
- Curves red: [{0,12},{255,255}]
- Curves blue: [{0,35},{255,220}]
- Hue/Sat: saturation -25
- Photo filter: warm (236,138,0) density 22
apply_noise(amount=4, monochromatic=true)→ OVERLAY 35%
6.6 DUOTONE
add_gradient_map_adjustment_layer with 2 stops
Combos: Midnight Blue→Gold, Deep Purple→Pink, Dark Teal→Orange, Black→Cyan
6.7 DOUBLE EXPOSURE
Portrait + landscape → SCREEN 70-85% → mask to reveal face details
6.8 VIGNETTE
Method 1: lens_correction(vignette=-80, vignette_midpoint=40)
Method 2: ellipse select → invert → fill black → reduce opacity 40-60%
6.9 COLOR POP
Hue/sat -100 on top → paint black on mask over colored object
6.10 HDR EFFECT
S-curve + apply_high_pass OVERLAY 50% + vibrance +30 + shadows_highlights(shadow_amount=50, highlight_amount=30)
6.11 MINIATURE / TILT-SHIFT
Use apply_tilt_shift_blur tool directly, or: duplicate → apply_gaussian_blur(radius=15-25) → reflected gradient mask
6.12 SKIN RETOUCHING (frequency separation)
Low freq: Duplicate → apply_gaussian_blur(radius=6-10)
High freq: Duplicate original → apply_high_pass(radius=6-10) → LINEAR_LIGHT
Or use apply_image_composite tool for precise separation
6.13 DAY TO NIGHT
Curves pull highlights down → blue color balance → desat -30 → paint warm lights on SCREEN layer
§7 COLOR GRADING RECIPES
7.1 TEAL & ORANGE (cinematic)
Red channel curves: input 60→output 45, input 190→output 210 Green channel curves: input 75→output 70, input 180→output 185 Blue channel curves: input 50→output 75, input 200→output 175
7.2 JAPANESE ANIME STYLE
- S-curve on composite for contrast
- Blue shadows: +10 via color balance
- Selective Color → Reds: saturation +15, lightness +5
- Selective Color → Cyans: saturation +20
- Vibrance +20, saturation +5
7.3 MOODY BLUE
Blue shadows +40, desaturate -20, lower highlights via curves
7.4 WARM VINTAGE
Raise black point to 20, warm photo filter, desat -15
Decide Fit First
Design Intent
How To Use It
Boundaries And Review