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- 作者仓库星标 5
- 许可证 MIT
- 作者仓库 00bx-photoshop-mcp
§5 TEXT EFFECTS — 19 Verified Recipes
5.1 LIQUID DRIP / MELTING TEXT
Result: Flowing tendrils/streams dripping DOWNWARD from text bottom
CRITICAL DIRECTION LOGIC (verified by testing):
CORRECT: Rotate -90 CCW → apply_wind("left") x 5-7 → Rotate +90 CW back = DRIPS DOWN
WRONG: Rotate +90 CW → apply_wind("right") x 5 → Rotate -90 CCW back = DRIPS UP
Why: Rotate -90 CCW → text bottom faces RIGHT → Wind "from left" pushes pixels RIGHT (toward bottom) → Rotate +90 CW back → RIGHT streaks become DOWNWARD
CRITICAL: White text on BLACK background (not transparent) — SCREEN blend removes black
MCP Tool Chain:
1. duplicate_layer (preserve original text)
2. rasterize_layer
3. Create BLACK pixel layer → merge with text (white on black)
4. scale_layer 300% height from TOPCENTER (elongate before wind)
5. rotate_canvas(angle=-90)
6. apply_wind(method="wind", direction="left") x 5-7 times
7. rotate_canvas(angle=90)
8. apply_gaussian_blur(radius=2-3)
9. set_layer_properties(blend_mode="SCREEN", layer_opacity=90)
10. add_gradient_map_adjustment_layer (clipped — colorize)
11. add_outer_glow_layer_style (neon color glow)
12. add_layer_mask + fill_mask_with_gradient (hide top, show bottom)
Common Mistakes:
- Rotating CW (+90) first → drips go UP
- Wind "from right" after CW rotation → drips go UP
- Using "blast" method → too messy/aggressive, layer goes off-canvas
- White on TRANSPARENT + SCREEN → colors invisible
- Wave amplitude too high (>40) → text destroyed
5.2 CHROME / METALLIC TEXT
Gradient Overlay: reflected, angle: 90
- stops: {0: (26,26,26)}, {25: (216,216,216)}, {50: (26,26,26)}, {75: (250,250,250)}, {100: (26,26,26)}
Bevel & Emboss: innerBevel, chiselHard, depth: 300, size: 5, angle: 120, altitude: 30
- highlight: SCREEN white 90%, shadow: MULTIPLY black 75%
5.3 NEON GLOW TEXT
Neon Color Palette:
| Color | RGB |
|---|---|
| Pink | (255, 17, 119) |
| Blue | (0, 212, 255) |
| Green | (57, 255, 20) |
| Red | (255, 7, 58) |
| Yellow | (255, 229, 0) |
| Cyan | (5, 217, 255) |
| Purple | (204, 0, 255) |
Layer Styles on text:
add_inner_glow_layer_style(blend_mode="NORMAL", opacity=100, color=NEON_COLOR, source="center", choke=0, size=8)add_outer_glow_layer_style(blend_mode="SCREEN", opacity=100, color=NEON_COLOR, spread=0, size=20)add_drop_shadow_layer_style(blend_mode="SCREEN", color=NEON_COLOR, opacity=100, distance=0, spread=0, size=60)- drop shadow with SCREEN + distance=0 = wide ambient glow
Multi-Layer Glow Stacking (for INTENSE glow):
- Duplicate text → fill_opacity=0, layer_opacity=20% → Gaussian Blur 15px → SCREEN
- Duplicate again → Gaussian Blur 40px → SCREEN 50%
- Duplicate again → Gaussian Blur 80px → SCREEN 30%
- Result: 4 layers creating photorealistic multi-radius glow
5.4 GLASS / FROSTED TEXT
Key: set_layer_properties(fill_opacity=0) — NOT layer opacity
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=150, size=10, soften=2, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=85, shadow_mode="MULTIPLY", shadow_opacity=50)add_inner_shadow_layer_style(blend_mode="MULTIPLY", opacity=30, angle=120, distance=3, choke=0, size=5)add_inner_glow_layer_style(blend_mode="SCREEN", color={255,255,255}, opacity=30, source="edge", choke=0, size=8)add_stroke_layer_style(size=1, position="INSIDE", blend_mode="SCREEN", color={255,255,255}, opacity=50)
5.5 FIRE / FLAME TEXT
Same Wind technique as drip but OPPOSITE direction:
Rotate +90 CW → apply_wind("left") x 3-5 → Rotate -90 CCW back = FLAMES UP
Steps:
- White text on black background → rasterize → merge to single layer
rotate_canvas(angle=90)→ CWapply_wind(method="wind", direction="left")x 3-5rotate_canvas(angle=-90)→ backapply_gaussian_blur(radius=1.5)- Optional:
apply_ripple(amount=110, size="medium")for flicker - Gradient Map fire colors:
- {0: (0,0,0)}, {30: (255,0,0)}, {55: (255,102,0)}, {80: (255,204,0)}, {100: (255,255,255)}
5.6 ICE / FROZEN TEXT
Text color: RGB (168, 216, 234)
add_bevel_emboss_layer_style(style="innerBevel", technique="chiselHard", depth=250, size=5, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=90, shadow_mode="MULTIPLY", shadow_color={26,58,92}, shadow_opacity=70)add_inner_glow_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=50, source="edge", size=12)add_satin_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=30, angle=19, distance=11, size=14, invert=true)
Frost texture: Duplicate → rasterize → apply_crystallize(cell_size=5) → OVERLAY 40% → apply_noise(5)
5.7 GOLD / LUXURY TEXT
Gold Gradient Stops:
- {0: (191,149,63)}, {25: (252,246,186)}, {50: (179,135,40)}, {75: (251,245,183)}, {100: (170,119,28)}
add_gradient_overlay_layer_stylewith gold stops, angle: 90, type: "linear"add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=200, size=3, highlight_color={252,246,186}, shadow_color={92,58,10})add_stroke_layer_style(size=2, position="OUTSIDE")with same gold gradientadd_satin_layer_style(blend_mode="MULTIPLY", color={92,58,10}, opacity=25, angle=19, distance=8, size=10)
5.8 HOLOGRAPHIC / IRIDESCENT TEXT
Rainbow Gradient:
- {0: (255,0,153)}, {15: (255,102,0)}, {30: (255,255,0)}, {45: (0,255,102)}, {60: (0,204,255)}, {75: (102,51,255)}, {100: (255,0,153)}
Gradient Overlay angle: 135 + innerBevel smooth depth: 150, size: 4, soften: 2 + Satin LINEAR_DODGE white 30%
5.9 GLITCH EFFECT TEXT
- Duplicate text 3x (Red, Green, Blue) + rasterize each
- Red layer:
set_channel_restrictionsto red → translate 5px left, 2px up → SCREEN - Blue layer:
set_channel_restrictionsto blue → translate 5px right, 2px down → SCREEN - Green layer: keep position, channel to green → SCREEN
- Scan lines: new layer →
apply_halftone_pattern(line, size:1) → OVERLAY 15% - Color bands: thin rects, red/cyan, SCREEN 60-80%
apply_noise(amount=15)→ SCREEN 30%
5.10 EMBOSS / LETTERPRESS TEXT
Dark bg: white text, fill_opacity=0, pillowEmboss direction=down depth=150 size=2, inner shadow 30% Light bg: same but direction=up, swap highlight/shadow
5.11 OUTLINE / STROKE TEXT
fill_opacity=0 + add_stroke_layer_style(size=2, position="CENTER", color=DESIRED)
5.12 3D EXTRUDE TEXT
Duplicate 20+ times, each translate 1px right+down, merge all copies, place below original, color overlay darker shade
5.13 WATERCOLOR TEXT
Rasterize → duplicate → blur copy MULTIPLY 80% → wave on original (low amplitude) → ripple edge bleed MULTIPLY 40%
5.14 SMOKE TEXT
White on black → rasterize → wave (gen 5, wavelength 10-80, amplitude 5-20) → Gaussian 3px → liquify upward → gradient mask → SCREEN
5.15 RETRO / VINTAGE TEXT
Warm off-white (240,230,210), stroke 3px red, hard shadow (spread=100, distance=4, size=0), noise 8%
5.16 GRADIENT FILL TEXT (scene colors)
Method A: add_gradient_overlay_layer_style with sampled colors
Method B: place image above text → clip to text (is_clipping_mask=true)
5.17 LAVA / MOLTEN TEXT
3-layer stack:
- Base text with Inner Glow #FF6600 SCREEN 75% size 15, Outer Glow #FF3300 SCREEN 80% size 25, Bevel innerBevel depth 300% size 7
- Duplicate → rasterize → Gaussian blur 3px → COLOR_DODGE 60%
- Gradient Map: {0: (0,0,0)}, {30: (128,0,0)}, {60: (255,100,0)}, {85: (255,200,0)}, {100: (255,255,200)}
5.18 LIQUID TEXT — GAUSSIAN + WAVE + LIQUIFY
- Rasterize text → duplicate
apply_gaussian_blur(radius=8-12)on copyapply_wave(generators=3, wavelength_min=10, wavelength_max=80, amplitude_min=5, amplitude_max=25)liquify_forward— push downward at text edges- Gradient mask: show bottom, hide top
- Gradient Map for colorization → SCREEN 85%
5.19 LIQUID TEXT — BEVEL & EMBOSS STACKING
Pure layer styles — no filters needed:
- Text layer with 2px stroke
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=100, size=20, angle=120, altitude=47, highlight_mode="SCREEN", highlight_opacity=100, shadow_mode="MULTIPLY", shadow_opacity=100)add_inner_glow_layer_style(size=15, opacity=50, source="edge")add_outer_glow_layer_style(size=30, opacity=60)- Set fill_opacity=0 for glass-liquid hybrid
- 流狐分类
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- 作者 / 版本 / 许可
- @00bx · MIT
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- 即装即用
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- 检测到的文件与系统行为
-
- 只读
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- 检测到的网络行为
- 仅限本地
- 安装命令数
- 无(仅作为资料)
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
作者没有在当前 SKILL.md 中定义固定输出样例。 Result: Flowing tendrils/streams dripping DOWNWARD from text bottom CRITICAL DIRECTION LOGIC (verified by testing): Why: Rotate -90 CCW → text bottom faces RIGHT → Wind "from left" pushes pixels RIGHT (toward bottom) → Rotate +90 CW back → RIGHT streaks become…
Gradient Overlay: reflected, angle: 90 stops: {0: (26,26,26)}, {25: (216,216,216)}, {50: (26,26,26)}, {75: (250,250,250)}, {100: (26,26,26)} Bevel & Emboss: innerBevel, chiselHard, depth: 300, size: 5, angle: 120, altitude: 30
Neon Color Palette: Color · RGB Pink · (255, 17, 119)
Key: setlayerproperties(fillopacity=0) — NOT layer opacity addbevelembosslayerstyle(style="innerBevel", technique="smooth", depth=150, size=10, soften=2, angle=120, altitude=30, highlightmode="SCREEN", highlightopacity=85, shadowmode="MULTIPLY",…
Same Wind technique as drip but OPPOSITE direction: Steps: White text on black background → rasterize → merge to single layer
Text color: RGB (168, 216, 234) addbevelembosslayerstyle(style="innerBevel", technique="chiselHard", depth=250, size=5, angle=120, altitude=30, highlightmode="SCREEN", highlightopacity=90, shadowmode="MULTIPLY", shadowcolor={26,58,92}, shadowopacity=70)
# §5 TEXT EFFECTS — 19 Verified Recipes
## 5.1 LIQUID DRIP / MELTING TEXT
**Result:** Flowing tendrils/streams dripping DOWNWARD from text bottom
**CRITICAL DIRECTION LOGIC (verified by testing):**
```
CORRECT: Rotate -90 CCW → apply_wind("left") x 5-7 → Rotate +90 CW back = DRIPS DOWN
WRONG: Rotate +90 CW → apply_wind("right") x 5 → Rotate -90 CCW back = DRIPS UP
```
**Why:** Rotate -90 CCW → text bottom faces RIGHT → Wind "from left" pushes pixels RIGHT (toward bottom) → Rotate +90 CW back → RIGHT streaks become DOWNWARD
**CRITICAL: White text on BLACK background (not transparent) — SCREEN blend removes black**
**MCP Tool Chain:**
```
1. duplicate_layer (preserve original text)
2. rasterize_layer
3. Create BLACK pixel layer → merge with text (white on black)
4. scale_layer 300% height from TOPCENTER (elongate before wind)
5. rotate_canvas(angle=-90)
6. apply_wind(method="wind", direction="left") x 5-7 times
7. rotate_canvas(angle=90)
8. apply_gaussian_blur(radius=2-3)
9. set_layer_properties(blend_mode="SCREEN", layer_opacity=90)
10. add_gradient_map_adjustment_layer (clipped — colorize)
11. add_outer_glow_layer_style (neon color glow)
12. add_layer_mask + fill_mask_with_gradient (hide top, show bottom)
```
**Common Mistakes:**
- Rotating CW (+90) first → drips go UP
- Wind "from right" after CW rotation → drips go UP
- Using "blast" method → too messy/aggressive, layer goes off-canvas
- White on TRANSPARENT + SCREEN → colors invisible
- Wave amplitude too high (>40) → text destroyed
---
## 5.2 CHROME / METALLIC TEXT
**Gradient Overlay:** reflected, angle: 90
- stops: {0: (26,26,26)}, {25: (216,216,216)}, {50: (26,26,26)}, {75: (250,250,250)}, {100: (26,26,26)}
**Bevel & Emboss:** innerBevel, chiselHard, depth: 300, size: 5, angle: 120, altitude: 30
… 作者原文负责流程事实;流狐只索引当前章节、要点、文件与命令。
章节 -> 5.1 LIQUID DRIP / MELTING TEXT → 5.2 CHROME / METALLIC TEXT → 5.3 NEON GLOW TEXT → 5.4 GLASS / FROSTED TEXT → 5.5 FIRE / FLAME TEXT → 5.6 ICE / FROZEN TEXT
要点 -> Result · CRITICAL DIRECTION LOGIC (verified by testing) · Why · MCP Tool Chain · Common Mistakes · Gradient Overlay · Bevel & Emboss · Neon Color Palette
文件/命令 -> setlayerproperties(fillopacity=0) · rotatecanvas(angle=90) · applywind(method="wind", direction="left") · rotatecanvas(angle=-90) · applygaussianblur(radius=1.5) · applyripple(amount=110, size="medium") · applycrystallize(cellsize=5) · applynoise(5)
内容 SHA-256 -> 0fbd0fc55e17
原文结构
适用与边界
原文中的明确线索
setlayerproperties(fillopacity=0)、rotatecanvas(angle=90)、applywind(method="wind", direction="left")、rotatecanvas(angle=-90)、applygaussianblur(radius=1.5)、applyripple(amount=110, size="medium")、applycrystallize(cellsize=5)、applynoise(5)