测试助手
- 作者仓库星标 5
- 许可证 MIT
- 作者更新于 实时读取
- 作者仓库 00bx-photoshop-mcp
- 领域
- 设计与多媒体
- 兼容 Agent
-
- Claude Code
- Cursor
- Cline
- Codex
- Windsurf
- Gemini CLI
- +20
- 信任分
- 94 / 100 · 已通过审计
- 作者 / 版本 / 许可
- @00bx · MIT
- Token 消耗评级
- 低消耗
- 接入复杂程度
- 即装即用
- 是否需要外部 API Key
- 不需要
- 兼容的系统
- 未声明(默认跨平台)
- 底层运行要求
- 无特殊要求
- 文件与系统权限
-
- 只读
- 允许写入 / 修改
- 网络行为
- 仅限本地
- 安装命令数
- 26 条
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: ps-text-effects
description: 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/met…
category: 设计与多媒体
runtime: 无特殊运行时
---
# ps-text-effects 输出预览
## PART A: 任务判断
- 适用问题:视觉内容、演示材料、信息图或设计交付。
- 输入要求:目标材料、限制条件、期望输出和验收方式。
- 证据边界:围绕“5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT”读取原文规则,不把推断写成作者承诺。
## PART B: 执行结果
- **01** 任务判断:确认你的需求是否属于视觉内容、演示材料、信息图或设计交付,并标出输入、限制和预期结果。
- **02** 执行计划:优先按“5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT”拆成步骤,说明每一步会读取什么、修改什么、产出什么。
- **03** 交付结果:给出可复制的命令、文件改动、检查清单或内容草稿,并说明如何继续迭代。
- **04** 风险边界:结合 读取文件、写入/修改文件、主要在本地完成、通常不需要额外 API Key 给出执行前确认项。
## Running Rules
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先小样例验证,再放大到真实任务。
- 交付时同时给结果、检查口径和下一步迭代建议。 原文没有稳定的斜杠命令要求。安装验证后通常全局生效,直接在对话里点名这个 Skill 并描述任务即可。
告诉 Agent 目标文件或材料、期望结果、不可改范围、是否允许联网或执行命令。本 Skill 的权限画像是:读取文件、写入/修改文件。
先用一个小任务确认它会围绕“5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT”工作;涉及文件或命令时,先看 diff、日志、预览或测试结果。
检查最终产物是否包含明确结果、必要证据和下一步动作;如果输出泛泛而谈,就补充输入、边界和验收标准后重跑。
---
name: ps-text-effects
description: 19 verified Photoshop text effect recipes with exact parameters: liquid drip/melting, chrome/met…
category: 设计与多媒体
source: 00bx/00bx-photoshop-mcp
---
# ps-text-effects
## 什么时候使用
- ps-text-effects 是设计与多媒体方向的技能,让 Agent 直接产出图、卡、视觉素材 适合处理界面、视觉、封面、信息图或演示材料交付,核心价值是把输入、判断、执行、验证和交付边界固定下来,避免 Agent 泛泛回答。 把任…
- 面向视觉内容、演示材料、信息图或设计交付,优先处理能明确输入、步骤和验收标准的工作。
## 需要提供什么
- 目标材料、目录范围、期望结果和不可改动内容。
- 是否允许联网、执行命令、读写文件或调用外部服务。
## 执行规则
- 围绕「5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT」组织步骤,不把推断写成作者事实。
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先跑小样例,确认结果可检查后再扩大任务范围。
## 输出要求
- 给出最终产物、关键证据、验证方式和下一步动作。
- 信息不足时标记 unknown,不编造命令、平台或依赖。 作者原文负责流程事实;仓库文件负责来源和命令;流狐只补充适用场景、限制和质量判断。
skill "ps-text-effects" {
输入层 -> 用户目标 + 目标文件 + 禁止范围 + 验收标准
上下文层 -> 5.1 LIQUID DRIP / MELTING TEXT / 5.2 CHROME / METALLIC TEXT / 5.3 NEON GLOW TEXT
规则层 -> SKILL.md 触发条件 / 执行顺序 / 输出格式
运行层 -> 无特殊运行时 | 读取文件、写入/修改文件 | 主要在本地完成
安全层 -> 通常不需要额外 API Key + 小任务验证 + diff / 日志复核
输出层 -> 可复制结果 + 检查清单 + 下一步迭代
} §5 TEXT EFFECTS — 19 Verified Recipes
5.1 LIQUID DRIP / MELTING TEXT
Result: Flowing tendrils/streams dripping DOWNWARD from text bottom
CRITICAL DIRECTION LOGIC (verified by testing):
CORRECT: Rotate -90 CCW → apply_wind("left") x 5-7 → Rotate +90 CW back = DRIPS DOWN
WRONG: Rotate +90 CW → apply_wind("right") x 5 → Rotate -90 CCW back = DRIPS UP
Why: Rotate -90 CCW → text bottom faces RIGHT → Wind "from left" pushes pixels RIGHT (toward bottom) → Rotate +90 CW back → RIGHT streaks become DOWNWARD
CRITICAL: White text on BLACK background (not transparent) — SCREEN blend removes black
MCP Tool Chain:
1. duplicate_layer (preserve original text)
2. rasterize_layer
3. Create BLACK pixel layer → merge with text (white on black)
4. scale_layer 300% height from TOPCENTER (elongate before wind)
5. rotate_canvas(angle=-90)
6. apply_wind(method="wind", direction="left") x 5-7 times
7. rotate_canvas(angle=90)
8. apply_gaussian_blur(radius=2-3)
9. set_layer_properties(blend_mode="SCREEN", layer_opacity=90)
10. add_gradient_map_adjustment_layer (clipped — colorize)
11. add_outer_glow_layer_style (neon color glow)
12. add_layer_mask + fill_mask_with_gradient (hide top, show bottom)
Common Mistakes:
- Rotating CW (+90) first → drips go UP
- Wind "from right" after CW rotation → drips go UP
- Using "blast" method → too messy/aggressive, layer goes off-canvas
- White on TRANSPARENT + SCREEN → colors invisible
- Wave amplitude too high (>40) → text destroyed
5.2 CHROME / METALLIC TEXT
Gradient Overlay: reflected, angle: 90
- stops: {0: (26,26,26)}, {25: (216,216,216)}, {50: (26,26,26)}, {75: (250,250,250)}, {100: (26,26,26)}
Bevel & Emboss: innerBevel, chiselHard, depth: 300, size: 5, angle: 120, altitude: 30
- highlight: SCREEN white 90%, shadow: MULTIPLY black 75%
5.3 NEON GLOW TEXT
Neon Color Palette:
| Color | RGB |
|---|---|
| Pink | (255, 17, 119) |
| Blue | (0, 212, 255) |
| Green | (57, 255, 20) |
| Red | (255, 7, 58) |
| Yellow | (255, 229, 0) |
| Cyan | (5, 217, 255) |
| Purple | (204, 0, 255) |
Layer Styles on text:
add_inner_glow_layer_style(blend_mode="NORMAL", opacity=100, color=NEON_COLOR, source="center", choke=0, size=8)add_outer_glow_layer_style(blend_mode="SCREEN", opacity=100, color=NEON_COLOR, spread=0, size=20)add_drop_shadow_layer_style(blend_mode="SCREEN", color=NEON_COLOR, opacity=100, distance=0, spread=0, size=60)- drop shadow with SCREEN + distance=0 = wide ambient glow
Multi-Layer Glow Stacking (for INTENSE glow):
- Duplicate text → fill_opacity=0, layer_opacity=20% → Gaussian Blur 15px → SCREEN
- Duplicate again → Gaussian Blur 40px → SCREEN 50%
- Duplicate again → Gaussian Blur 80px → SCREEN 30%
- Result: 4 layers creating photorealistic multi-radius glow
5.4 GLASS / FROSTED TEXT
Key: set_layer_properties(fill_opacity=0) — NOT layer opacity
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=150, size=10, soften=2, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=85, shadow_mode="MULTIPLY", shadow_opacity=50)add_inner_shadow_layer_style(blend_mode="MULTIPLY", opacity=30, angle=120, distance=3, choke=0, size=5)add_inner_glow_layer_style(blend_mode="SCREEN", color={255,255,255}, opacity=30, source="edge", choke=0, size=8)add_stroke_layer_style(size=1, position="INSIDE", blend_mode="SCREEN", color={255,255,255}, opacity=50)
5.5 FIRE / FLAME TEXT
Same Wind technique as drip but OPPOSITE direction:
Rotate +90 CW → apply_wind("left") x 3-5 → Rotate -90 CCW back = FLAMES UP
Steps:
- White text on black background → rasterize → merge to single layer
rotate_canvas(angle=90)→ CWapply_wind(method="wind", direction="left")x 3-5rotate_canvas(angle=-90)→ backapply_gaussian_blur(radius=1.5)- Optional:
apply_ripple(amount=110, size="medium")for flicker - Gradient Map fire colors:
- {0: (0,0,0)}, {30: (255,0,0)}, {55: (255,102,0)}, {80: (255,204,0)}, {100: (255,255,255)}
5.6 ICE / FROZEN TEXT
Text color: RGB (168, 216, 234)
add_bevel_emboss_layer_style(style="innerBevel", technique="chiselHard", depth=250, size=5, angle=120, altitude=30, highlight_mode="SCREEN", highlight_opacity=90, shadow_mode="MULTIPLY", shadow_color={26,58,92}, shadow_opacity=70)add_inner_glow_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=50, source="edge", size=12)add_satin_layer_style(blend_mode="SCREEN", color={200,232,255}, opacity=30, angle=19, distance=11, size=14, invert=true)
Frost texture: Duplicate → rasterize → apply_crystallize(cell_size=5) → OVERLAY 40% → apply_noise(5)
5.7 GOLD / LUXURY TEXT
Gold Gradient Stops:
- {0: (191,149,63)}, {25: (252,246,186)}, {50: (179,135,40)}, {75: (251,245,183)}, {100: (170,119,28)}
add_gradient_overlay_layer_stylewith gold stops, angle: 90, type: "linear"add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=200, size=3, highlight_color={252,246,186}, shadow_color={92,58,10})add_stroke_layer_style(size=2, position="OUTSIDE")with same gold gradientadd_satin_layer_style(blend_mode="MULTIPLY", color={92,58,10}, opacity=25, angle=19, distance=8, size=10)
5.8 HOLOGRAPHIC / IRIDESCENT TEXT
Rainbow Gradient:
- {0: (255,0,153)}, {15: (255,102,0)}, {30: (255,255,0)}, {45: (0,255,102)}, {60: (0,204,255)}, {75: (102,51,255)}, {100: (255,0,153)}
Gradient Overlay angle: 135 + innerBevel smooth depth: 150, size: 4, soften: 2 + Satin LINEAR_DODGE white 30%
5.9 GLITCH EFFECT TEXT
- Duplicate text 3x (Red, Green, Blue) + rasterize each
- Red layer:
set_channel_restrictionsto red → translate 5px left, 2px up → SCREEN - Blue layer:
set_channel_restrictionsto blue → translate 5px right, 2px down → SCREEN - Green layer: keep position, channel to green → SCREEN
- Scan lines: new layer →
apply_halftone_pattern(line, size:1) → OVERLAY 15% - Color bands: thin rects, red/cyan, SCREEN 60-80%
apply_noise(amount=15)→ SCREEN 30%
5.10 EMBOSS / LETTERPRESS TEXT
Dark bg: white text, fill_opacity=0, pillowEmboss direction=down depth=150 size=2, inner shadow 30% Light bg: same but direction=up, swap highlight/shadow
5.11 OUTLINE / STROKE TEXT
fill_opacity=0 + add_stroke_layer_style(size=2, position="CENTER", color=DESIRED)
5.12 3D EXTRUDE TEXT
Duplicate 20+ times, each translate 1px right+down, merge all copies, place below original, color overlay darker shade
5.13 WATERCOLOR TEXT
Rasterize → duplicate → blur copy MULTIPLY 80% → wave on original (low amplitude) → ripple edge bleed MULTIPLY 40%
5.14 SMOKE TEXT
White on black → rasterize → wave (gen 5, wavelength 10-80, amplitude 5-20) → Gaussian 3px → liquify upward → gradient mask → SCREEN
5.15 RETRO / VINTAGE TEXT
Warm off-white (240,230,210), stroke 3px red, hard shadow (spread=100, distance=4, size=0), noise 8%
5.16 GRADIENT FILL TEXT (scene colors)
Method A: add_gradient_overlay_layer_style with sampled colors
Method B: place image above text → clip to text (is_clipping_mask=true)
5.17 LAVA / MOLTEN TEXT
3-layer stack:
- Base text with Inner Glow #FF6600 SCREEN 75% size 15, Outer Glow #FF3300 SCREEN 80% size 25, Bevel innerBevel depth 300% size 7
- Duplicate → rasterize → Gaussian blur 3px → COLOR_DODGE 60%
- Gradient Map: {0: (0,0,0)}, {30: (128,0,0)}, {60: (255,100,0)}, {85: (255,200,0)}, {100: (255,255,200)}
5.18 LIQUID TEXT — GAUSSIAN + WAVE + LIQUIFY
- Rasterize text → duplicate
apply_gaussian_blur(radius=8-12)on copyapply_wave(generators=3, wavelength_min=10, wavelength_max=80, amplitude_min=5, amplitude_max=25)liquify_forward— push downward at text edges- Gradient mask: show bottom, hide top
- Gradient Map for colorization → SCREEN 85%
5.19 LIQUID TEXT — BEVEL & EMBOSS STACKING
Pure layer styles — no filters needed:
- Text layer with 2px stroke
add_bevel_emboss_layer_style(style="innerBevel", technique="smooth", depth=100, size=20, angle=120, altitude=47, highlight_mode="SCREEN", highlight_opacity=100, shadow_mode="MULTIPLY", shadow_opacity=100)add_inner_glow_layer_style(size=15, opacity=50, source="edge")add_outer_glow_layer_style(size=30, opacity=60)- Set fill_opacity=0 for glass-liquid hybrid
先判断是否适合
作者设计意图
作者的方法与取舍
边界和复核