数据设计
- 作者仓库星标 1,012
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- 作者更新于 2026年4月16日 02:05
- 作者仓库 dotnet-skills
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- 通用
- 兼容 Agent
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- @Aaronontheweb · 未声明 license
- Token 消耗评级
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- 接入复杂程度
- 即装即用
- 是否需要外部 API Key
- 不需要
- 兼容的系统
- 未声明(默认跨平台)
- 底层运行要求
- 无特殊要求
- 文件与系统权限
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- 只读
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- 网络行为
- 仅限本地
- 安装命令数
- 26 条
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
---
name: csharp-concurrency-patterns
description: Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for pr…
category: 通用
runtime: 无特殊运行时
---
# csharp-concurrency-patterns 输出预览
## PART A: 任务判断
- 适用问题:通用任务拆解、检查和交付。
- 输入要求:目标材料、限制条件、期望输出和验收方式。
- 证据边界:围绕“When to Use This Skill / Reference Files / The Philosophy”读取原文规则,不把推断写成作者承诺。
## PART B: 执行结果
- **01** 任务判断:确认你的需求是否属于通用任务拆解、检查和交付,并标出输入、限制和预期结果。
- **02** 执行计划:优先按“When to Use This Skill / Reference Files / The Philosophy”拆成步骤,说明每一步会读取什么、修改什么、产出什么。
- **03** 交付结果:给出可复制的命令、文件改动、检查清单或内容草稿,并说明如何继续迭代。
- **04** 风险边界:结合 读取文件、写入/修改文件、主要在本地完成、通常不需要额外 API Key 给出执行前确认项。
## Running Rules
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先小样例验证,再放大到真实任务。
- 交付时同时给结果、检查口径和下一步迭代建议。 原文没有稳定的斜杠命令要求。安装验证后通常全局生效,直接在对话里点名这个 Skill 并描述任务即可。
告诉 Agent 目标文件或材料、期望结果、不可改范围、是否允许联网或执行命令。本 Skill 的权限画像是:读取文件、写入/修改文件。
先用一个小任务确认它会围绕“When to Use This Skill / Reference Files / The Philosophy”工作;涉及文件或命令时,先看 diff、日志、预览或测试结果。
检查最终产物是否包含明确结果、必要证据和下一步动作;如果输出泛泛而谈,就补充输入、边界和验收标准后重跑。
---
name: csharp-concurrency-patterns
description: Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for pr…
category: 通用
source: Aaronontheweb/dotnet-skills
---
# csharp-concurrency-patterns
## 什么时候使用
- csharp-concurrency-patterns 是一个通用扩展技能,按 SKILL 适合处理通用任务拆解、检查、交付和复盘,核心价值是把输入、判断、执行、验证和交付边界固定下来,避免 Agent 泛泛回答。 把任务拆成可执行、可…
- 面向通用任务拆解、检查和交付,优先处理能明确输入、步骤和验收标准的工作。
## 需要提供什么
- 目标材料、目录范围、期望结果和不可改动内容。
- 是否允许联网、执行命令、读写文件或调用外部服务。
## 执行规则
- 围绕「When to Use This Skill / Reference Files / The Philosophy」组织步骤,不把推断写成作者事实。
- 读取文件、写入/修改文件;主要在本地完成;通常不需要额外 API Key。
- 先跑小样例,确认结果可检查后再扩大任务范围。
## 输出要求
- 给出最终产物、关键证据、验证方式和下一步动作。
- 信息不足时标记 unknown,不编造命令、平台或依赖。 作者原文负责流程事实;仓库文件负责来源和命令;流狐只补充适用场景、限制和质量判断。
skill "csharp-concurrency-patterns" {
输入层 -> 用户目标 + 目标文件 + 禁止范围 + 验收标准
上下文层 -> When to Use This Skill / Reference Files / The Philosophy
规则层 -> SKILL.md 触发条件 / 执行顺序 / 输出格式
运行层 -> 无特殊运行时 | 读取文件、写入/修改文件 | 主要在本地完成
安全层 -> 通常不需要额外 API Key + 小任务验证 + diff / 日志复核
输出层 -> 可复制结果 + 检查清单 + 下一步迭代
} .NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- advanced-concurrency.md: Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
Start simple, escalate only when needed.
Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
Locks should be the exception, not the rule. When you can't avoid shared mutable state:
- First choice: Redesign to avoid it (immutability, message passing, actor isolation)
- Second choice: Use
System.Collections.Concurrent(ConcurrentDictionary, etc.) - Third choice: Use
Channel<T>to serialize access through message passing - Last resort: Use
lockfor simple, short-lived critical sections
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
Level 1: async/await (Default Choice)
Use for: I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}
Key principles: Always accept CancellationToken. Use ConfigureAwait(false) in library code. Don't block on async code.
Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)
Use for: Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}
When NOT to use: Pure I/O operations, when order matters, when you need backpressure.
Level 3: System.Threading.Channels (Producer/Consumer)
Use for: Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}
Channels are good for: Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
Channels are NOT good for: Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
Level 4+: Akka.NET Streams, Reactive Extensions, Actors
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see advanced-concurrency.md.
Akka.NET Streams excel at server-side batching, throttling, and backpressure. Reactive Extensions are ideal for UI event composition. Akka.NET Actors handle entity-per-actor patterns, state machines with Become(), and distributed systems via Cluster Sharding.
Anti-Patterns: What to Avoid
Locks for Business Logic
// BAD: Using locks to protect shared state
private readonly object _lock = new();
private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update)
{
lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }
}
// GOOD: Use an actor or Channel to serialize access
Manual Thread Management
// BAD: Creating threads manually
var thread = new Thread(() => ProcessOrders());
thread.Start();
// GOOD: Use Task.Run or better abstractions
_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));
Blocking in Async Code
// BAD: Blocking on async - deadlock risk!
var result = GetDataAsync().Result;
// GOOD: Async all the way
var result = await GetDataAsync();
Shared Mutable State Without Protection
// BAD: Multiple tasks mutating shared state
var results = new List<Result>();
await Parallel.ForEachAsync(items, async (item, ct) =>
{
var result = await ProcessAsync(item, ct);
results.Add(result); // Race condition!
});
// GOOD: Use ConcurrentBag
var results = new ConcurrentBag<Result>();
Quick Reference: Which Tool When?
| Need | Tool | Example |
|---|---|---|
| Wait for I/O | async/await |
HTTP calls, database queries |
| Parallel CPU work | Parallel.ForEachAsync |
Image processing, calculations |
| Work queue | Channel<T> |
Background job processing |
| UI events with debounce/throttle | Reactive Extensions | Search-as-you-type, auto-save |
| Server-side batching/throttling | Akka.NET Streams | Event aggregation, rate limiting |
| State machines | Akka.NET Actors | Payment flows, order lifecycles |
| Entity state management | Akka.NET Actors | Order management, user sessions |
| Fire multiple async ops | Task.WhenAll |
Loading dashboard data |
| Race multiple async ops | Task.WhenAny |
Timeout with fallback |
| Periodic work | PeriodicTimer |
Health checks, polling |
The Escalation Path
async/await (start here)
│
├─► Need parallelism? → Parallel.ForEachAsync
│
├─► Need producer/consumer? → Channel<T>
│
├─► Need UI event composition? → Reactive Extensions
│
├─► Need server-side stream processing? → Akka.NET Streams
│
└─► Need state machines or entity management? → Akka.NET Actors
Only escalate when you have a concrete need. Don't reach for actors or streams "just in case".
先判断是否适合
作者设计意图
作者的方法与取舍
边界和复核