MCP 助手

AI 智能 社区
解读按原文结构重写,命令、链接、术语均保留;右侧可核对作者原始 SKILL.md

方法与流程

  • Quick Start: Resource-First Workflow:Always read relevant resources before using tools. This prevents errors and provides the necessary context.
  • 1. After Writing/Editing Scripts: Wait for Compilation and Check Console:Why: Unity must compile scripts before they're usable. createscript and scriptapplyedits already trigger import and compilation automatically — calling refreshunity afterward is redundant.
  • Common Workflows:原文以此为独立章节。

适用与边界

  • 当前原文没有单列适用场景。
  • 当前原文没有单列不适用场景或限制。

原文中的明确线索

  • 要点:「Always read relevant resources before using tools.」、「Why」、「Tip」、「Best practices for AI scene understanding」、「Scene」、「Objects」、「Scripts」、「Assets」
  • 文件与命令references/workflows.mdreferences/tools-reference.mdfindgameobjectscreatescriptscriptapplyeditsrefreshunitybatchexecutefailfast=True

流狐整理:以上内容来自当前 SKILL.md 的章节与原词;未补写作者没有声明的工具、兼容性或能力。

流狐档案 作者与许可取自来源;运行、权限和网络为流狐检测或估算
流狐分类
AI 智能
作者声明 Agent
未找到明确声明;不据此推断已兼容或已测试
静态检查
88 / 100 · 启发式扫描,不代表运行安全
作者 / 版本 / 许可
@CoplayDev · 未声明 license
流狐 Token 估算
中等消耗
流狐接入估算
需简单配置
是否需要外部 API Key
未发现要求
检测到的系统要求
未声明
底层运行要求
Python
检测到的文件与系统行为
  • 只读
  • 允许写入 / 修改
  • Shell 执行
检测到的网络行为
允许外网请求
安装命令数
无(仅作为资料)

档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。

需要注意: 未限定 allowed-tools,默认拥有全部工具权限。

输出预览 unity-mcp-orchestrator.preview
# 3. Use Screenshots to Verify Visual Results

# Basic screenshot (saves to Assets/, returns file path only)
manage_camera(action="screenshot")

# Inline screenshot (returns base64 PNG directly to the AI)
manage_camera(action="screenshot", include_image=True)

# Use a specific camera and cap resolution for smaller payloads
manage_camera(action="screenshot", camera="MainCamera", include_image=True, max_resolution=512)

# Batch surround: captures front/back/left/right/top/bird_eye around the scene
manage_camera(action="screenshot", batch="surround", max_resolution=256)

# Batch surround centered on a specific object
manage_camera(action="screenshot", batch="surround", view_target="Player", max_resolution=256)

# Positioned screenshot: place a temp camera and capture in one call
manage_camera(action="screenshot", view_target="Player", view_position=[0, 10, -10], max_resolution=512)

# Scene View screenshot: capture what the developer sees in the editor
manage_camera(action="screenshot", capture_source="scene_view", include_image=True)

# Scene View framed on a specific object
manage_camera(action="screenshot", capture_source="scene_view", view_target="Canvas", include_image=True)

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