chat 系统
- 作者仓库星标 22
- 许可证 Apache-2.0
- 作者仓库 unity-explorer
Chat System
Sources
docs/chat.md— Chat architecture (MVP, state machine, commands, services, event bus, auto-translation)docs/chat-emojis.md— Emoji atlas creation with TextMesh Pro, noto-emoji fontdocs/chat-history-local-storage.md— Local encrypted chat history persistence, feature flag control
Architecture Overview
The chat system uses MVP + State Machine + EventBus + Commands:
- View (MonoBehaviour): draw-only; forwards UI events
- Presenter (POCO): listens to View + EventBus, delegates to Commands/Services, updates View
- Model: embodied by Services and data stores (
IChatHistory) - Commands: single-purpose business logic (e.g.,
SendMessageCommand) - Services: long-lived shared state or I/O boundaries (history, member lists, input blocking)
- EventBus: decoupled comms via
ChatEvents(no tight coupling between Presenters) - State Machine:
ChatStateMachinecontrols top-level UI mode; replaces boolean soup - Composition root:
ChatPluginwires Views, Presenters, Commands, Services, and State Machine
Component Map
| Layer | Key Classes |
|---|---|
| Composition | ChatPlugin, ChatMainSharedAreaController |
| Presenters | ChatPanelPresenter, ChatTitlebarPresenter, ChatInputPresenter, ChatMessageFeedPresenter, ChatChannelsPresenter, ChatMemberListPresenter |
| Commands | SendMessageCommand, SelectChannelCommand, InitializeChatSystemCommand, GetMessageHistoryCommand, ResolveInputStateCommand, ~20 more |
| Services | CurrentChannelService, ChatHistoryService, ChatMemberListService, ChatInputBlockingService, ChatContextMenuService, ChatWorldBubbleService |
| State Machine | ChatStateMachine with Init, Default, Focused, Members, Minimized, Hidden states |
Message Send Flow
ChatInputViewraisesonSubmit("Hello")ChatInputPresentercallsSendMessageCommand- Command pulls active channel from
CurrentChannelService, callsIChatMessagesBus - Bus echoes
MessageAddedlocally (optimistic UI) ChatHistoryServicepersists toIChatHistoryChatMessageFeedPresentermaps viaCreateMessageViewModelCommandand updates View
Message Bus Decorator Chain
IChatMessagesBus is wrapped in decorators, each adding a concern. The chain is composed in DynamicWorldContainer.
Decorator Responsibilities
| Decorator | Role |
|---|---|
MultiplayerChatMessagesBus |
Core transport: sends via LiveKit pipes (Island/Scene/Chat), receives from subscribed pipes, deduplicates, rate-limits, buffers nearby messages |
SelfResendChatMessageBus |
On Send(), also fires MessageAdded for the sender's own message (optimistic local echo) |
IgnoreWithSymbolsChatMessageBus |
Filters messages containing forbidden control characters (\u2410, \u2406, \u2411) |
CommandsHandleChatMessageBus |
Intercepts /-prefixed messages, parses command + args, dispatches to IChatCommand, sends system response |
Interface
public interface IChatMessagesBus : IDisposable
{
event Action<ChatChannel.ChannelId, ChatChannel.ChatChannelType, ChatMessage> MessageAdded;
void Send(ChatChannel channel, string message, ChatMessageOrigin origin, double timestamp);
}
Each decorator wraps origin.Send() and forwards origin.MessageAdded events, adding its own logic before or after.
Chat Command Pattern
Interface
public interface IChatCommand
{
string Command { get; }
string Description { get; }
bool DebugOnly => false;
bool ValidateParameters(string[] parameters) => parameters.Length == 0;
UniTask<string> ExecuteCommandAsync(string[] parameters, CancellationToken ct);
}
Existing Commands
| Command | Class | Debug? |
|---|---|---|
/goto <x,y|random|crowd|world> |
GoToChatCommand |
No |
/help |
HelpChatCommand |
No |
/version |
VersionChatCommand |
No |
/gotolocal <x,y> |
GoToLocalChatCommand |
Yes |
/reloadscene |
ReloadSceneChatCommand |
Yes |
/debugpanel |
DebugPanelChatCommand |
Yes |
/showentity <id> |
ShowEntityChatCommand |
Yes |
/logs <category> <level> |
LogsChatCommand |
Yes |
/logmatrix |
LogMatrixChatCommand |
Yes |
/rooms |
RoomsChatCommand |
Yes |
/loadpx <urn> |
LoadPortableExperienceChatCommand |
Yes |
/killpx <urn> |
KillPortableExperienceChatCommand |
Yes |
/appargs |
AppArgsChatCommand |
Yes |
Commands are registered in DynamicWorldContainer as IReadOnlyList<IChatCommand> and looked up by name in a dictionary.
Input State Machine
ChatStateMachine manages 6 UI states via MVCStateMachine<ChatState>. Each state class contains only logic relevant to that state.
State Transitions
Init --> Default (on view show)
Default --> Focused (click inside / focus requested)
Default --> Minimized (close requested)
Default --> Members (toggle members)
Focused --> Default (click outside)
Focused --> Minimized (close requested)
Focused --> Members (toggle members)
Members --> Default (click outside)
Members --> Focused (close/back/toggle)
Minimized --> Focused (focus requested / minimize toggle)
Hidden <-- (SharedSpaceManager hides chat when other panels open)
Hidden --> Default (SharedSpaceManager restores chat)
All states inherit ChatState which provides virtual no-op methods: OnClickOutside, OnClickInside, OnCloseRequested, OnFocusRequested, OnMinimizeRequested, OnToggleMembers, OnPointerEnter, OnPointerExit. States override only the transitions they handle.
Auto-Translation
Translation is orchestrated by TranslationService with modular components:
| Component | Role |
|---|---|
ITranslationService |
Central orchestrator for auto and manual translation |
ITranslationProvider (DclTranslationProvider) |
External API adapter |
IMessageProcessor (ChatMessageProcessor) |
Tokenizes complex messages, protects non-translatable parts |
IConversationTranslationPolicy |
Decides if auto-translate applies (global flag + per-conversation toggle) |
ITranslationCache (InMemoryTranslationCache) |
Prevents redundant API calls; capacity configured via ChatConfig.TranslationCacheCapacity (default 200) |
ITranslationMemory (InMemoryTranslationMemory) |
Tracks per-message translation state (Original, Pending, Success, Failed); capacity 200 |
Configuration (ChatConfig ScriptableObject)
[field: SerializeField] public int TranslationMaxRetries { get; set; } = 1;
[field: SerializeField] public float TranslationTimeoutSeconds { get; set; } = 10.0f;
public int TranslationMemoryCapacity = 200;
public int TranslationCacheCapacity = 200;
Flow
TranslationService.ProcessIncomingMessage()checksIConversationTranslationPolicy- Creates
MessageTranslationwithPendingstate inITranslationMemory - Publishes
TranslationEvents.MessageTranslationRequested - Checks
ITranslationCachefor existing result - Runs
RequiresProcessing()-- if text has TMP tags, emojis, dates, or slash commands, usesIMessageProcessor(tokenize, protect, batch-translate); otherwise callsITranslationProviderdirectly - Stores result in cache + memory, publishes
TranslationEvents.MessageTranslated - On failure, sets
Failedstate, publishesTranslationEvents.MessageTranslationFailed
Concurrency: per-sender serialization via leader/follower gates, global cap of 10 in-flight translations.
Encrypted History
Feature flag: explorer-alfa-chat-history-local-storage. Core classes in Explorer/Assets/DCL/Chat/History/.
Storage Layout
{persistentDataPath}/c/
{Base64(AES(walletAddress))}/ <-- per-account folder
{Base64(AES("UserConversationSettings"))} <-- encrypted JSON: open channels + order
{Base64(AES(channelId))} <-- encrypted CSV per conversation
Key Behaviors
- Per-account isolation: wallet address is the encryption key; folder name is
Base64(AES(address)) - Lazy file I/O: files stay open for 5 seconds after last write, then auto-close
- Background processing: message queue processed on a thread pool via
UniTask.RunOnThreadPool - Rehydration: on first DM message, snapshots session messages, loads history from disk, replays session tail to avoid data loss
- Nearby excluded: only
ChatChannelType.USERconversations are persisted
Detailed Reference
For detailed code examples, see reference.md.
Cross-References
- mvc-and-ui-architecture -- MVC controller pattern,
SharedSpaceManagerpanel coordination - web-requests --
IWebRequestControllerused byDclTranslationProviderandGoToChatCommandfor API calls - feature-flags-and-configuration --
FeatureFlagsStrings.CHAT_HISTORY_LOCAL_STORAGEgates history;FeaturesRegistrygates rate limiting and message buffering
- 流狐分类
- 通用
- 作者声明 Agent
- 未找到明确声明;不据此推断已兼容或已测试
- 静态检查
- 94 / 100 · 启发式扫描,不代表运行安全
- 作者 / 版本 / 许可
- @decentraland · Apache-2.0
- 流狐 Token 估算
- 低消耗
- 流狐接入估算
- 需简单配置
- 是否需要外部 API Key
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- 检测到的系统要求
- 未声明
- 底层运行要求
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- 检测到的文件与系统行为
-
- 只读
- 允许写入 / 修改
- Shell 执行
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- 安装命令数
- 无(仅作为资料)
档案由构建时根据 SKILL.md 与安装命令自动衍生,可能与作者实际意图存在差异。
需要注意: 未限定 allowed-tools,默认拥有全部工具权限。
作者没有在当前 SKILL.md 中定义固定输出样例。 docs/chat.md — Chat architecture (MVP, state machine, commands, services, event bus, auto-translation) docs/chat-emojis.md — Emoji atlas creation with TextMesh Pro, noto-emoji font docs/chat-history-local-storage.md — Local encrypted chat history persistence,…
The chat system uses MVP + State Machine + EventBus + Commands: View (MonoBehaviour): draw-only; forwards UI events Presenter (POCO): listens to View + EventBus, delegates to Commands/Services, updates View
Layer · Key Classes Composition · ChatPlugin, ChatMainSharedAreaController Presenters · ChatPanelPresenter, ChatTitlebarPresenter, ChatInputPresenter, ChatMessageFeedPresenter, ChatChannelsPresenter, ChatMemberListPresenter
ChatInputView raises onSubmit("Hello") ChatInputPresenter calls SendMessageCommand Command pulls active channel from CurrentChannelService, calls IChatMessagesBus
IChatMessagesBus is wrapped in decorators, each adding a concern. The chain is composed in DynamicWorldContainer.
Decorator · Role MultiplayerChatMessagesBus · Core transport: sends via LiveKit pipes (Island/Scene/Chat), receives from subscribed pipes, deduplicates, rate-limits, buffers nearby messages SelfResendChatMessageBus · On Send(), also fires MessageAdded for the…
# Chat System
## Sources
- `docs/chat.md` — Chat architecture (MVP, state machine, commands, services, event bus, auto-translation)
- `docs/chat-emojis.md` — Emoji atlas creation with TextMesh Pro, noto-emoji font
- `docs/chat-history-local-storage.md` — Local encrypted chat history persistence, feature flag control
---
## Architecture Overview
The chat system uses **MVP + State Machine + EventBus + Commands**:
- **View** (MonoBehaviour): draw-only; forwards UI events
- **Presenter** (POCO): listens to View + EventBus, delegates to Commands/Services, updates View
- **Model**: embodied by Services and data stores (`IChatHistory`)
- **Commands**: single-purpose business logic (e.g., `SendMessageCommand`)
- **Services**: long-lived shared state or I/O boundaries (history, member lists, input blocking)
- **EventBus**: decoupled comms via `ChatEvents` (no tight coupling between Presenters)
- **State Machine**: `ChatStateMachine` controls top-level UI mode; replaces boolean soup
- **Composition root**: `ChatPlugin` wires Views, Presenters, Commands, Services, and State Machine
### Component Map
| Layer | Key Classes |
|-------|------------|
| Composition | `ChatPlugin`, `ChatMainSharedAreaController` |
| Presenters | `ChatPanelPresenter`, `ChatTitlebarPresenter`, `ChatInputPresenter`, `ChatMessageFeedPresenter`, `ChatChannelsPresenter`, `ChatMemberListPresenter` |
| Commands | `SendMessageCommand`, `SelectChannelCommand`, `InitializeChatSystemCommand`, `GetMessageHistoryCommand`, `ResolveInputStateCommand`, ~20 more |
| Services | `CurrentChannelService`, `ChatHistoryService`, `ChatMemberListService`, `ChatInputBlockingService`, `ChatContextMenuService`, `ChatWorldBubbleService` |
… 作者原文负责流程事实;流狐只索引当前章节、要点、文件与命令。
章节 -> Sources → Architecture Overview → Component Map → Message Send Flow → Message Bus Decorator Chain → Decorator Responsibilities
要点 -> MVP + State Machine + EventBus + Commands · View · Presenter · Model · Commands · Services · EventBus · State Machine
文件/命令 -> docs/chat.md · docs/chat-emojis.md · docs/chat-history-local-storage.md · IChatHistory · SendMessageCommand · ChatEvents · ChatStateMachine · ChatPlugin
内容 SHA-256 -> d73c4bec54ac
原文结构
适用与边界
原文中的明确线索
docs/chat.md、docs/chat-emojis.md、docs/chat-history-local-storage.md、IChatHistory、SendMessageCommand、ChatEvents、ChatStateMachine、ChatPlugin